Method | Description | |
---|---|---|
AimCameraAtTarget ( Vector3 target ) : void | ||
Dispose ( ) : void | ||
EaseInEaseOutTransform ( float time, float a, float b, float duration ) : float | ||
ExtendedView ( Settings settings, GameState gameState, ITobiiTracker tobiiTracker, Aiming aiming, DebugOutput debugOutput ) : System | ||
ProcessFirstPerson ( ) : void | ||
ProcessFirstPersonAim ( ) : void | ||
ProcessFirstPersonVehicle ( ) : void | ||
ProcessThirdPerson ( ) : void | ||
ProcessThirdPersonAim ( ) : void | ||
SensitivityTransform ( float value ) : float | ||
Update ( ) : void |
Method | Description | |
---|---|---|
ApplyCameraPosition ( GTA.Camera camera, Vector3 extraOffset, bool isRelative ) : void | ||
ApplyCameraRotation ( bool noRoll ) : void | ||
CalculateDistanceToCharacter ( Vector3 extraOffset ) : void | ||
FilterGameplayCameraRotation ( ) : void | ||
FilterHeadPos ( ) : void | ||
FilterVehicleRotation ( ) : void | ||
RotateGameplayCameraTowardsTarget ( ) : void | ||
UpdateInfiniteScreenAngles ( ) : void | ||
UpdateViewTarget ( System.Vector2 normalizedCenteredGazeCoordinates ) : void |
public AimCameraAtTarget ( Vector3 target ) : void | ||
target | Vector3 | |
return | void |
public EaseInEaseOutTransform ( float time, float a, float b, float duration ) : float | ||
time | float | |
a | float | |
b | float | |
duration | float | |
return | float |
public ExtendedView ( Settings settings, GameState gameState, ITobiiTracker tobiiTracker, Aiming aiming, DebugOutput debugOutput ) : System | ||
settings | Settings | |
gameState | GameState | |
tobiiTracker | ITobiiTracker | |
aiming | Aiming | |
debugOutput | DebugOutput | |
return | System |
public SensitivityTransform ( float value ) : float | ||
value | float | |
return | float |