Method | Description | |
---|---|---|
StandHideObject ( Vector2 a_posV2, String a_sprite, float a_layer ) : System |
Method | Description | |
---|---|---|
updateCollisionWith ( Entity a_collider ) : void |
public StandHideObject ( Vector2 a_posV2, String a_sprite, float a_layer ) : System | ||
a_posV2 | Vector2 | |
a_sprite | String | |
a_layer | float | |
return | System |