Property | Type | Description | |
---|---|---|---|
m_nextProgress | Progress | ||
m_progress | Progress |
Method | Description | |
---|---|---|
getCheckPointLevel ( bool a_save ) : |
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getCheckPointProgress ( bool a_save ) : |
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getGameTime ( ) : |
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getInstance ( ) : Game | ||
getProgress ( ) : Progress | ||
getRandom ( ) : |
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getResolution ( ) : Vector2 | ||
getSpriteBatch ( ) : |
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getTotalGameTime ( ) : System.TimeSpan | ||
hasCheckPoint ( ) : bool | ||
setCutscene ( String a_fileName ) : void | ||
setProgress ( string a_progressName, bool a_checkPoint ) : void |
Method | Description | |
---|---|---|
Draw ( |
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Initialize ( ) : void | ||
LoadContent ( ) : void | ||
UnloadContent ( ) : void | ||
Update ( |
Method | Description | |
---|---|---|
Game ( ) : System | ||
getState ( ) : GrandLarceny.States | ||
setState ( States a_newState ) : void |
protected Draw ( |
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a_gameTime | ||
return | void |
protected Update ( |
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a_gameTime | ||
return | void |
public getCheckPointLevel ( bool a_save ) : |
||
a_save | bool | |
return |
public getCheckPointProgress ( bool a_save ) : |
||
a_save | bool | |
return |
public getGameTime ( ) : |
||
return |
public getSpriteBatch ( ) : |
||
return |
public getTotalGameTime ( ) : System.TimeSpan | ||
return | System.TimeSpan |
public setCutscene ( String a_fileName ) : void | ||
a_fileName | String | |
return | void |
public setProgress ( string a_progressName, bool a_checkPoint ) : void | ||
a_progressName | string | |
a_checkPoint | bool | |
return | void |