Method | Description | |
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AddSections ( StringBuilder builder ) : void | ||
AddSections ( StringBuilder builder, IEnumerable |
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AddSections ( StringBuilder builder, string sectionName ) : void | ||
AddSections ( StringBuilder builder, string sectionName1, string sectionName2 ) : void | ||
AddSections ( StringBuilder builder, string sectionName1, string sectionName2, string sectionName3 ) : void | ||
AddVersionCode ( StringBuilder builder ) : void | ||
FragmentShader ( ) : FragmentShader | ||
FragmentShader ( IEnumerable |
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JoinSections ( ) : string | ||
JoinSections ( IEnumerable |
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ShaderBuilder ( string path, |
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ShaderBuilder ( string path, ShaderBuilderManager manager = null ) : System | ||
ShaderBuilder ( string path, Stream source, ShaderBuilderManager manager = null, bool closeSource = false ) : System | ||
ShaderBuilder ( string path, string source, ShaderBuilderManager manager = null ) : System | ||
VertexShader ( ) : VertexShader | ||
VertexShader ( IEnumerable |
Method | Description | |
---|---|---|
AddToSection ( string sectionName, int sourceIndex, int line, string content ) : void | ||
Construct ( ShaderBuilderManager manager ) : void | ||
CountNewlines ( string text ) : int | ||
CreateFromAssemblyResource ( string path, ShaderBuilderManager manager = null ) : |
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ErrorString ( string path, int row, string text ) : string | ||
LineDirective ( int sourceIndex, int line ) : string | ||
ShaderBuilder ( string path ) : System | ||
Split ( string path, string source, ShaderBuilderManager manager, string lastSection, int lastSectionLine ) : void |
public AddSections ( StringBuilder builder ) : void | ||
builder | StringBuilder | |
return | void |
public AddSections ( StringBuilder builder, IEnumerable |
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builder | StringBuilder | |
sectionNames | IEnumerable |
|
return | void |
public AddSections ( StringBuilder builder, string sectionName ) : void | ||
builder | StringBuilder | |
sectionName | string | |
return | void |
public AddSections ( StringBuilder builder, string sectionName1, string sectionName2 ) : void | ||
builder | StringBuilder | |
sectionName1 | string | |
sectionName2 | string | |
return | void |
public AddSections ( StringBuilder builder, string sectionName1, string sectionName2, string sectionName3 ) : void | ||
builder | StringBuilder | |
sectionName1 | string | |
sectionName2 | string | |
sectionName3 | string | |
return | void |
public AddVersionCode ( StringBuilder builder ) : void | ||
builder | StringBuilder | |
return | void |
public FragmentShader ( IEnumerable |
||
sectionNames | IEnumerable |
|
return | FragmentShader |
public JoinSections ( IEnumerable |
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sectionNames | IEnumerable |
|
return | string |
public ShaderBuilder ( string path, |
||
path | string | |
assembly | ||
manager | ShaderBuilderManager | |
return | System |
public ShaderBuilder ( string path, ShaderBuilderManager manager = null ) : System | ||
path | string | |
manager | ShaderBuilderManager | |
return | System |
public ShaderBuilder ( string path, Stream source, ShaderBuilderManager manager = null, bool closeSource = false ) : System | ||
path | string | |
source | Stream | |
manager | ShaderBuilderManager | |
closeSource | bool | |
return | System |
public ShaderBuilder ( string path, string source, ShaderBuilderManager manager = null ) : System | ||
path | string | |
source | string | |
manager | ShaderBuilderManager | |
return | System |
public VertexShader ( IEnumerable |
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sectionNames | IEnumerable |
|
return | VertexShader |