Method | Description | |
---|---|---|
Draw ( SpriteBatch batch ) : void | ||
EnterScreen ( ) : void | ||
Entries ( ) : IEnumerable |
||
ExitScreen ( ) : void | ||
GuiHost ( List controls, AggregationContext aggregationContext, ITransition transition ) : Gem.Gui.Aggregation | ||
HandleInput ( GameTime gameTime ) : void | ||
Update ( GameTime gameTime ) : void | ||
this ( int id ) : AControl |
Method | Description | |
---|---|---|
AssignState ( TransitionDirection direction, ScreenState enterState, ScreenState leaveState ) : void | ||
OnEnteredScreen ( ) : void | ||
OnEnteringScreen ( ) : void | ||
OnExitedScreen ( ) : void | ||
OnExitingScreen ( ) : void | ||
RaiseEndEvent ( TransitionDirection direction ) : void |
public GuiHost ( List controls, AggregationContext aggregationContext, ITransition transition ) : Gem.Gui.Aggregation | ||
controls | List | |
aggregationContext | AggregationContext | |
transition | ITransition | |
return | Gem.Gui.Aggregation |
public HandleInput ( GameTime gameTime ) : void | ||
gameTime | GameTime | |
return | void |