Property | Type | Description | |
---|---|---|---|
AttributePool | |||
currentValue | float | ||
maxValue | float |
Method | Description | |
---|---|---|
ChangeValue ( float targetValue ) : void | ||
Initialize ( float initialValue, float maxValue ) : void | ||
SetMaxValue ( float targetMaxValue ) : void | ||
SetValue ( float initialValue ) : void |
Method | Description | |
---|---|---|
DispatchChangeEvent ( float prevValue, float currentValue ) : void | ||
DispatchOverEvent ( float prevValue, float currentValue ) : void | ||
DispatchResetEvent ( float prevValue, float currentValue ) : void |
public ChangeValue ( float targetValue ) : void | ||
targetValue | float | |
return | void |
protected DispatchChangeEvent ( float prevValue, float currentValue ) : void | ||
prevValue | float | |
currentValue | float | |
return | void |
protected DispatchOverEvent ( float prevValue, float currentValue ) : void | ||
prevValue | float | |
currentValue | float | |
return | void |
protected DispatchResetEvent ( float prevValue, float currentValue ) : void | ||
prevValue | float | |
currentValue | float | |
return | void |
public Initialize ( float initialValue, float maxValue ) : void | ||
initialValue | float | |
maxValue | float | |
return | void |
public SetMaxValue ( float targetMaxValue ) : void | ||
targetMaxValue | float | |
return | void |
public SetValue ( float initialValue ) : void | ||
initialValue | float | |
return | void |
protected AttributePool,Gameplay.Attribute AttributePool | ||
return |