Property | Type | Description | |
---|---|---|---|
OnDamage | DamageDelegation |
Method | Description | |
---|---|---|
AddEntity ( int unitId, int camp, TableConfig cfg, int ai ) : |
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AddEntity ( int id, int unitId, int camp, TableConfig cfg, int ai ) : |
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DelayAddEntity ( int unitId, int camp, TableConfig cfg, int ai ) : |
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DelayAddEntity ( int id, int unitId, int camp, TableConfig cfg, int ai ) : |
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EntityManager ( int poolSize ) : System | ||
ExecuteDelayAdd ( ) : void | ||
FireDamageEvent ( int receiver, int sender, bool isNormalDamage, bool isCritical, int hpDamage, int npDamage ) : void | ||
GetEntityInfo ( int id ) : |
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GetEntityInfoByUnitId ( int id ) : |
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GetNearest ( ScriptRuntime pos, float &minPowDist ) : |
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HasCombatNpc ( ) : bool | ||
HasCombatNpcAlive ( ) : bool | ||
RemoveEntity ( int id ) : void | ||
Reset ( ) : void | ||
SetSceneContext ( |
Method | Description | |
---|---|---|
GenNextId ( ) : int | ||
NewEntityInfo ( ) : |
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NewEntityInfo ( int id ) : |
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RecycleEntityInfo ( |
public AddEntity ( int unitId, int camp, TableConfig cfg, int ai ) : |
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unitId | int | |
camp | int | |
cfg | TableConfig | |
ai | int | |
return |
public AddEntity ( int id, int unitId, int camp, TableConfig cfg, int ai ) : |
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id | int | |
unitId | int | |
camp | int | |
cfg | TableConfig | |
ai | int | |
return |
public DelayAddEntity ( int unitId, int camp, TableConfig cfg, int ai ) : |
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unitId | int | |
camp | int | |
cfg | TableConfig | |
ai | int | |
return |
public DelayAddEntity ( int id, int unitId, int camp, TableConfig cfg, int ai ) : |
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id | int | |
unitId | int | |
camp | int | |
cfg | TableConfig | |
ai | int | |
return |
public EntityManager ( int poolSize ) : System | ||
poolSize | int | |
return | System |
public FireDamageEvent ( int receiver, int sender, bool isNormalDamage, bool isCritical, int hpDamage, int npDamage ) : void | ||
receiver | int | |
sender | int | |
isNormalDamage | bool | |
isCritical | bool | |
hpDamage | int | |
npDamage | int | |
return | void |
public GetEntityInfoByUnitId ( int id ) : |
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id | int | |
return |
public GetNearest ( ScriptRuntime pos, float &minPowDist ) : |
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pos | ScriptRuntime | |
minPowDist | float | |
return |
public SetSceneContext ( |
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context | ||
return | void |