C# Class GameFramework.Skill.Trigers.EmitEffectTriger

emiteffect(effect_path,emit_bone,emit_impact,emit_speed[,start_time[,is_external_impact]]); or emiteffect(effect_path,emit_bone,emit_impact,emit_speed[,start_time[,is_external_impact]]) { transform(vector3(0,1,0)[,eular(0,0,0)[,vector3(1,1,1)]]); };
Inheritance: AbstractSkillTriger
Mostra file Open project: dreamanlan/CSharpGameFramework Class Usage Examples

Public Methods

Method Description
Execute ( object sender, SkillInstance instance, long delta, long curSectionTime ) : bool
Reset ( ) : void

Protected Methods

Method Description
Load ( Dsl callData, SkillInstance instance ) : void
OnClone ( ) : ISkillTriger
OnInitProperties ( ) : void

Method Details

Execute() public method

public Execute ( object sender, SkillInstance instance, long delta, long curSectionTime ) : bool
sender object
instance SkillSystem.SkillInstance
delta long
curSectionTime long
return bool

Load() protected method

protected Load ( Dsl callData, SkillInstance instance ) : void
callData Dsl
instance SkillSystem.SkillInstance
return void

OnClone() protected method

protected OnClone ( ) : ISkillTriger
return ISkillTriger

OnInitProperties() protected method

protected OnInitProperties ( ) : void
return void

Reset() public method

public Reset ( ) : void
return void