Method | Description | |
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GetAround2D ( this origin, float radius ) : |
指定座標の周辺ランダムで返す
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GetDistance ( this origin, |
ターゲットとの距離を返す
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GetDistance2D ( this origin, |
ターゲットとの高さを無視した距離を返す
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GetTowardNormalizedVector ( this origin, |
対象を指す方向ベクトルを計算する
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ProductOneToOne ( this origin, |
ベクトルを各要素1対1に掛け合わせる
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ProductOneToOne ( this origin, float x, float y, float z ) : |
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SetX ( this origin, float X ) : |
Xを上書きしたベクトルを返す
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SetY ( this origin, float Y ) : |
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SetZ ( this origin, float Z ) : |
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SuppressY ( this origin ) : |
Yを0にして、それを正規化したベクトルを返す
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public static GetAround2D ( this origin, float radius ) : |
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origin | this | |
radius | float | |
return |
public static GetDistance ( this origin, |
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origin | this | |
target | ||
return | float |
public static GetDistance2D ( this origin, |
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origin | this | |
target | ||
return | float |
public static GetTowardNormalizedVector ( this origin, |
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origin | this | |
factor | ||
return |
public static ProductOneToOne ( this origin, |
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origin | this | |
factor | ||
return |
public static ProductOneToOne ( this origin, float x, float y, float z ) : |
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origin | this | |
x | float | |
y | float | |
z | float | |
return |
public static SetX ( this origin, float X ) : |
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origin | this | |
X | float | |
return |
public static SetY ( this origin, float Y ) : |
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origin | this | |
Y | float | |
return |
public static SetZ ( this origin, float Z ) : |
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origin | this | |
Z | float | |
return |
public static SuppressY ( this origin ) : |
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origin | this | |
return |