Method | Description | |
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DiscoveryResponse ( |
This method called each time when discovery responce arrived.
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IsDiscoveryRunning ( ) : bool |
Indicates that discovery in progress.
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RequestToExit ( ) : void |
Called when user tries to close program using Alt-F4 or from windows menu.
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StartDiscovery ( int numPorts, System.TimeSpan timeout ) : void |
Starts server discovery.
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StopDiscovery ( ) : void |
Stops server discovery.
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Update ( |
Called when the game has determined that UI logic needs to be processed.
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UserInterface ( Game Game ) : System |
Creates instance of UserInterface
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Method | Description | |
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Dispose ( bool disposing ) : void |
Overloaded. Immediately releases the unmanaged resources used by this object.
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Method | Description | |
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DispatchIM ( NetClient client ) : void |
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IsDiscoveryRunningInternal ( ) : bool |
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StartDiscoveryInternal ( int numPorts, System.TimeSpan timeout ) : void |
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StopDiscoveryInternal ( ) : void |
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UpdateInternal ( |
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public abstract DiscoveryResponse ( |
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endPoint | ||
serverInfo | string | |
return | void |
public StartDiscovery ( int numPorts, System.TimeSpan timeout ) : void | ||
numPorts | int | Number of ports to scan. |
timeout | System.TimeSpan | Time to scan. |
return | void |
public abstract Update ( |
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gameTime | ||
return | void |