Method | Description | |
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Draw ( |
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HandleInput ( |
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LoadContent ( ) : void |
Loads graphics content for this screen. The background texture is quite big, so we use our own local ContentManager to load it. This allows us to unload before going from the menus into the game itself, wheras if we used the shared ContentManager provided by the Game class, the content would remain loaded forever.
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LogoScreen ( System.TimeSpan duration ) : System | ||
UnloadContent ( ) : void |
Unloads graphics content for this screen.
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Update ( |
public Draw ( |
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gameTime | ||
return | void |
public HandleInput ( |
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input | ||
gameTime | ||
return | void |
public LogoScreen ( System.TimeSpan duration ) : System | ||
duration | System.TimeSpan | |
return | System |
public Update ( |
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gameTime | ||
otherScreenHasFocus | bool | |
coveredByOtherScreen | bool | |
return | void |