Property | Type | Description | |
---|---|---|---|
DontStopInRange | Func |
Method | Description | |
---|---|---|
Dismount ( byte maxTicks = 100, ushort interval = 100 ) : Task |
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GetReturnStrategy ( ) : IReturnStrategy | ||
GetReturnStrategyForZoneWithoutAetheryte ( ushort zoneId ) : IReturnStrategy | ||
Mount ( System.Vector3 destination = null, uint mountId ) : Task |
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MoveTo ( this hotspot, bool useMesh = true, uint mountId, Func |
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MoveTo ( this destination, bool useMesh = true, uint mountId, float radius = 2.0f, string name = null, Func |
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MoveToNoMount ( this hotspot, bool useMesh = true, Func |
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MoveToNoMount ( this destination, bool useMesh = true, float radius = 2.0f, string name = null, Func |
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MoveToPointWithin ( this destination, float radius, uint mountId, string name = null, bool dismountAtDestination = false ) : Task |
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MoveToPointWithin ( this hotspot, uint mountId, bool dismountAtDestination = false ) : Task |
||
MoveToPointWithinNoMount ( this destination, float radius, string name = null ) : Task |
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ShouldMount ( System.Vector3 destination = null ) : Task |
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Sleep ( int interval ) : System.Threading.Tasks.Task | ||
Sprint ( int timeout = 500 ) : Task |
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TeleportTo ( this teleportLocation ) : Task |
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TeleportTo ( uint aetheryteId ) : Task |
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TeleportTo ( ushort zoneId ) : Task |
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TeleportTo ( ushort zoneId, uint aetheryteId ) : Task |
||
Unstuck ( ) : Task |
||
Wait ( int interval, Func |
Method | Description | |
---|---|---|
Behaviors ( ) : System |
public static Dismount ( byte maxTicks = 100, ushort interval = 100 ) : Task |
||
maxTicks | byte | |
interval | ushort | |
return | Task |
public static GetReturnStrategy ( ) : IReturnStrategy | ||
return | IReturnStrategy |
public static GetReturnStrategyForZoneWithoutAetheryte ( ushort zoneId ) : IReturnStrategy | ||
zoneId | ushort | |
return | IReturnStrategy |
public static Mount ( System.Vector3 destination = null, uint mountId ) : Task |
||
destination | System.Vector3 | |
mountId | uint | |
return | Task |
public static MoveTo ( this hotspot, bool useMesh = true, uint mountId, Func |
||
hotspot | this | |
useMesh | bool | |
mountId | uint | |
stopCallback | Func |
|
dismountAtDestination | bool | |
return | Task |
public static MoveTo ( this destination, bool useMesh = true, uint mountId, float radius = 2.0f, string name = null, Func |
||
destination | this | |
useMesh | bool | |
mountId | uint | |
radius | float | |
name | string | |
stopCallback | Func |
|
dismountAtDestination | bool | |
return | Task |
public static MoveToNoMount ( this hotspot, bool useMesh = true, Func |
||
hotspot | this | |
useMesh | bool | |
stopCallback | Func |
|
return | Task |
public static MoveToNoMount ( this destination, bool useMesh = true, float radius = 2.0f, string name = null, Func |
||
destination | this | |
useMesh | bool | |
radius | float | |
name | string | |
stopCallback | Func |
|
return | Task |
public static MoveToPointWithin ( this destination, float radius, uint mountId, string name = null, bool dismountAtDestination = false ) : Task |
||
destination | this | |
radius | float | |
mountId | uint | |
name | string | |
dismountAtDestination | bool | |
return | Task |
public static MoveToPointWithin ( this hotspot, uint mountId, bool dismountAtDestination = false ) : Task |
||
hotspot | this | |
mountId | uint | |
dismountAtDestination | bool | |
return | Task |
public static MoveToPointWithinNoMount ( this destination, float radius, string name = null ) : Task |
||
destination | this | |
radius | float | |
name | string | |
return | Task |
public static ShouldMount ( System.Vector3 destination = null ) : Task |
||
destination | System.Vector3 | |
return | Task |
public static Sleep ( int interval ) : System.Threading.Tasks.Task | ||
interval | int | |
return | System.Threading.Tasks.Task |
public static Sprint ( int timeout = 500 ) : Task |
||
timeout | int | |
return | Task |
public static TeleportTo ( this teleportLocation ) : Task |
||
teleportLocation | this | |
return | Task |
public static TeleportTo ( uint aetheryteId ) : Task |
||
aetheryteId | uint | |
return | Task |
public static TeleportTo ( ushort zoneId ) : Task |
||
zoneId | ushort | |
return | Task |
public static TeleportTo ( ushort zoneId, uint aetheryteId ) : Task |
||
zoneId | ushort | |
aetheryteId | uint | |
return | Task |
public static Wait ( int interval, Func |
||
interval | int | |
condition | Func |
|
return | System.Threading.Tasks.Task |