Method | Description | |
---|---|---|
RangeEnemy ( string url, string id ) : System.Collections.Generic |
Method | Description | |
---|---|---|
Die ( float dt ) : void | ||
IdleAction ( float dt ) : void | ||
MoveToAttackAction ( float dt ) : void | ||
TryAttackTarget ( float dt ) : void |
Method | Description | |
---|---|---|
SpawnProjectileToTarget ( ) : void |
protected MoveToAttackAction ( float dt ) : void | ||
dt | float | |
return | void |
public RangeEnemy ( string url, string id ) : System.Collections.Generic | ||
url | string | |
id | string | |
return | System.Collections.Generic |
protected TryAttackTarget ( float dt ) : void | ||
dt | float | |
return | void |