Property | Type | Description | |
---|---|---|---|
BulletList | List |
||
BulletTexture | Texture2D>.Dictionary | ||
CoefBonus | double | ||
LevelColor | Color>.Dictionary | ||
LevelTexture | Texture2D>.Dictionary | ||
MapTexture | Texture2D>.Dictionary | ||
MobList | List |
||
MobTexture | Texture2D>.Dictionary | ||
NoConstruct | Microsoft.Xna.Framework.Graphics.Texture2D | ||
TurretList | List |
||
TypeTexture | Texture2D>.Dictionary | ||
listTarget | List |
||
nodeLink | Vector2>>.List | ||
size_case | int | ||
size_caseZoom | int |
Method | Description | |
---|---|---|
AccelerometerReadingChanged ( object sender, AccelerometerReadingEventArgs e ) : void | ||
Active_Desactive_Node ( ) : bool | ||
FakeBulletFiller ( ) : void | ||
FakeModFiller ( ) : void | ||
Game ( |
||
Initialize ( ) : void | ||
LoadContent ( ) : void | ||
Oriented_changed ( ) : void | ||
Restart ( ) : void | ||
Select_Node ( ) : bool | ||
UnloadContent ( ) : void | ||
add_wayTouch ( ) : bool | ||
blanco ( ) : void | ||
calc_posZoom ( ) : bool | ||
checkBulletHit ( ) : void | ||
checkEndGame ( ) : bool | ||
create_tower ( EType type_tower ) : void | ||
draw ( int FrameStart, int FPS, int CurrentFrame, int CurrentMobFrame, int SheetSize ) : void | ||
drawLine ( Vector2 origine, Vector2 dest ) : void | ||
draw_Selected ( ) : void | ||
draw_bullet ( int CurrentFrame ) : void | ||
draw_content ( ) : void | ||
draw_contentZoom ( ) : void | ||
draw_link ( ) : void | ||
draw_map ( int FrameStart, int FPS, int CurrentFrame, int SheetSize ) : void | ||
draw_mapZoom ( int FrameStart, int FPS, int CurrentFrame, int SheetSize ) : void | ||
draw_mobs ( int CurrentFrame ) : void | ||
draw_mobsZoom ( int CurrentFrame ) : void | ||
draw_newNode ( ) : void | ||
draw_shootZoom ( int CurrentFrame ) : void | ||
end_wayTouch ( ) : bool | ||
getScore ( ) : int | ||
init_wayTouch ( ) : bool | ||
mapFiller ( ) : void | ||
mobIsDead ( |
||
turretFiller ( ) : void | ||
update ( |
||
updateSelected_item ( Vector2 PositionTouch ) : void |
Method | Description | |
---|---|---|
ident_pos ( Vector2 pos ) : Vector2 |
Method | Description | |
---|---|---|
can_access ( ) : bool | ||
game_loop ( |
||
make_connect ( Vector2 new_node, Vector2 old_node ) : void | ||
mvtBonus ( ) : void | ||
spawningManager ( |
||
startAccSensor ( ) : void | ||
transfert_connect ( Vector2 position ) : void |
public AccelerometerReadingChanged ( object sender, AccelerometerReadingEventArgs e ) : void | ||
sender | object | |
e | AccelerometerReadingEventArgs | |
return | void |
public create_tower ( EType type_tower ) : void | ||
type_tower | EType | |
return | void |
public draw ( int FrameStart, int FPS, int CurrentFrame, int CurrentMobFrame, int SheetSize ) : void | ||
FrameStart | int | |
FPS | int | |
CurrentFrame | int | |
CurrentMobFrame | int | |
SheetSize | int | |
return | void |
public drawLine ( Vector2 origine, Vector2 dest ) : void | ||
origine | Vector2 | |
dest | Vector2 | |
return | void |
public draw_bullet ( int CurrentFrame ) : void | ||
CurrentFrame | int | |
return | void |
public draw_map ( int FrameStart, int FPS, int CurrentFrame, int SheetSize ) : void | ||
FrameStart | int | |
FPS | int | |
CurrentFrame | int | |
SheetSize | int | |
return | void |
public draw_mapZoom ( int FrameStart, int FPS, int CurrentFrame, int SheetSize ) : void | ||
FrameStart | int | |
FPS | int | |
CurrentFrame | int | |
SheetSize | int | |
return | void |
public draw_mobsZoom ( int CurrentFrame ) : void | ||
CurrentFrame | int | |
return | void |
public draw_shootZoom ( int CurrentFrame ) : void | ||
CurrentFrame | int | |
return | void |
protected ident_pos ( Vector2 pos ) : Vector2 | ||
pos | Vector2 | |
return | Vector2 |
public mobIsDead ( |
||
mob | ||
return | void |
public update ( |
||
gameTime | ||
return | void |
public updateSelected_item ( Vector2 PositionTouch ) : void | ||
PositionTouch | Vector2 | |
return | void |
public Texture2D,Microsoft.Xna.Framework.Graphics NoConstruct | ||
return | Microsoft.Xna.Framework.Graphics.Texture2D |