Method | Description | |
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ColorFrameCallback ( long timestamp, int frameNumber, byte colorPixels ) : void | ||
DepthFrameCallback ( long timestamp, int frameNumber, Microsoft depthPixels ) : void | ||
GamePlayFramesHandler ( |
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HandPointersCallback ( long timestamp, Microsoft handPointers ) : void | ||
SkeletonFrameCallback ( long timestamp, int frameNumber, Microsoft skeletonData ) : void |
public ColorFrameCallback ( long timestamp, int frameNumber, byte colorPixels ) : void | ||
timestamp | long | |
frameNumber | int | |
colorPixels | byte | |
return | void |
public DepthFrameCallback ( long timestamp, int frameNumber, Microsoft depthPixels ) : void | ||
timestamp | long | |
frameNumber | int | |
depthPixels | Microsoft | |
return | void |
public GamePlayFramesHandler ( |
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gamePlayPage | ||
return | System |
public HandPointersCallback ( long timestamp, Microsoft handPointers ) : void | ||
timestamp | long | |
handPointers | Microsoft | |
return | void |
public SkeletonFrameCallback ( long timestamp, int frameNumber, Microsoft skeletonData ) : void | ||
timestamp | long | |
frameNumber | int | |
skeletonData | Microsoft | |
return | void |