Method |
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CreateOre ( TerrainData terrain, IntVector3 p, MaterialID oreMaterialID ) : bool |
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CreateOreCluster ( TerrainData terrain, IntVector3 p, MaterialID oreMaterialID, int count ) : void |
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CreateOreCluster ( TerrainData terrain, Random random, IntVector3 p, MaterialID oreMaterialID ) : void |
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CreateOreSphere ( TerrainData terrain, Random random, IntVector3 center, int r, MaterialID oreMaterialID, double probIn, double probOut ) : void |
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GetRandomSubterraneanLocation ( TerrainData data, Random random ) : IntVector3 |
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