Method | Description | |
---|---|---|
Camera ( |
||
ascend ( ) : void | ||
back ( ) : void | ||
descend ( ) : void | ||
forward ( ) : void | ||
getOrientation ( ) : float | ||
getPosition ( ) : Vector3 | ||
getProjectionMatrix ( ) : Matrix | ||
getViewMatrix ( ) : Matrix | ||
initialize ( ) : void | ||
left ( ) : void | ||
right ( ) : void | ||
rotateDown ( ) : void | ||
rotateLeft ( ) : void | ||
rotateRight ( ) : void | ||
rotateUp ( ) : void | ||
setEyeVector ( Vector3 v ) : void | ||
setRotation ( float x, float z ) : void | ||
update ( ) : void | ||
zoomIn ( ) : void | ||
zoomOut ( ) : void |
public Camera ( |
||
gameState | ||
levelInfo | ||
isRestricted | bool | |
return | System |
public setRotation ( float x, float z ) : void | ||
x | float | |
z | float | |
return | void |