Method | Description | |
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AStar ( |
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computePath ( float startX, float startY, float endX, float endY, bool &pathFound ) : |
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initialise ( |
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setTraversable ( int x, int y, bool value ) : void |
Method | Description | |
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canMove ( |
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getNode ( int x, int y ) : |
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getSuccessors ( |
public AStar ( |
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level | ||
return | System |
public computePath ( float startX, float startY, float endX, float endY, bool &pathFound ) : |
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startX | float | |
startY | float | |
endX | float | |
endY | float | |
pathFound | bool | |
return |
public initialise ( |
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level | ||
return | void |
public setTraversable ( int x, int y, bool value ) : void | ||
x | int | |
y | int | |
value | bool | |
return | void |