Property | Type | Description | |
---|---|---|---|
Player | |||
_level | int |
Method | Description | |
---|---|---|
AddSpecialEffectToWorld ( ISpecialEffect specialEffect ) : void | ||
CanPlayerSeeWorldIndex ( Vector2 worldIndex ) : bool | ||
CenterCameraOnPlayer ( ) : void | ||
CloseDoorAtPositionSuccessful ( Vector2 doorWorldIndex, Vector2 playerWorldIndex ) : bool | ||
ConvertScreenPositionToTileIndex ( float x, float y ) : Vector2 | ||
ConvertTileIndexToWorldPosition ( float x, float y ) : Vector2 | ||
ConvertWorldPositionToTileIndex ( float x, float y ) : Vector2 | ||
DiscoverTerrainAroundPlayer ( ) : void | ||
Draw ( |
||
Flame_Out ( |
||
GetContainerAtIndex ( Vector2 index ) : IContainer | ||
GetCreatureAtIndex ( Vector2 index ) : ICreature | ||
GetCreaturesWithinVisibleDistanceOfPlayer ( int range ) : List |
||
GetDoorAtIndex ( Vector2 index ) : |
||
GetStraightLineDistance ( Vector2 point1, Vector2 point2 ) : int | ||
GetSurroundingWorldIndexPositions ( Vector2 worldIndex ) : List |
||
GetWorldIndexOneSpaceAway ( Direction direction, Vector2 startingIndex ) : Vector2 | ||
GetWorldIndexPointsAlongLine ( Vector2 point1, Vector2 point2 ) : List |
||
GetWorldSize ( ) : Vector2 | ||
HandleCreatureDeath ( ICreature sender ) : void | ||
HandleFlameAttack ( ICreature sender ) : void | ||
IsWorldIndexFreeOfObstacles ( Vector2 index ) : bool | ||
MoveCreatureInDirectionSuccessful ( Direction direction, ICreature creature ) : bool | ||
MovePlayerInDirectionSuccessful ( Direction direction ) : bool | ||
PlayerCanSeeWorldIndex ( Vector2 worldIndex ) : bool | ||
PlayerHasExploredWorldIndex ( Vector2 worldIndex ) : bool | ||
TakeTurn ( ) : void | ||
Update ( |
||
World ( ) : System | ||
World_DoneWithQuest ( IQuest sender ) : void | ||
manEatingPlant_Death ( ICreature sender ) : void |
Method | Description | |
---|---|---|
DiscoverTerrain ( Vector2 worldIndex ) : void | ||
DiscoverTerrainAndSetVisible ( Vector2 worldIndex ) : void | ||
IsIndexWithinBoundsOfWorld ( Vector2 index ) : bool | ||
MovingToSpaceCausesAttack ( Vector2 movePosition, ICreature creature ) : bool | ||
MovingToSpaceIsSuccessful ( Vector2 movePosition, ICreature creature ) : bool | ||
MovingToSpaceOpensContainer ( Vector2 movePosition, ICreature creature ) : bool | ||
MovingToSpaceOpensDoor ( Vector2 movePosition, ICreature creature ) : bool | ||
SpecialEffectDone ( ISpecialEffect sender ) : void | ||
TEST_addStuffToWorld ( ) : void |
public AddSpecialEffectToWorld ( ISpecialEffect specialEffect ) : void | ||
specialEffect | ISpecialEffect | |
return | void |
public CanPlayerSeeWorldIndex ( Vector2 worldIndex ) : bool | ||
worldIndex | Vector2 | |
return | bool |
public CloseDoorAtPositionSuccessful ( Vector2 doorWorldIndex, Vector2 playerWorldIndex ) : bool | ||
doorWorldIndex | Vector2 | |
playerWorldIndex | Vector2 | |
return | bool |
public ConvertScreenPositionToTileIndex ( float x, float y ) : Vector2 | ||
x | float | |
y | float | |
return | Vector2 |
public ConvertTileIndexToWorldPosition ( float x, float y ) : Vector2 | ||
x | float | |
y | float | |
return | Vector2 |
public ConvertWorldPositionToTileIndex ( float x, float y ) : Vector2 | ||
x | float | |
y | float | |
return | Vector2 |
public DiscoverTerrainAroundPlayer ( ) : void | ||
return | void |
public Draw ( |
||
gameTime | ||
return | void |
public Flame_Out ( |
||
sender | ||
return | void |
public GetContainerAtIndex ( Vector2 index ) : IContainer | ||
index | Vector2 | |
return | IContainer |
public GetCreatureAtIndex ( Vector2 index ) : ICreature | ||
index | Vector2 | |
return | ICreature |
public GetCreaturesWithinVisibleDistanceOfPlayer ( int range ) : List |
||
range | int | |
return | List |
public GetDoorAtIndex ( Vector2 index ) : |
||
index | Vector2 | |
return |
public GetStraightLineDistance ( Vector2 point1, Vector2 point2 ) : int | ||
point1 | Vector2 | |
point2 | Vector2 | |
return | int |
public GetSurroundingWorldIndexPositions ( Vector2 worldIndex ) : List |
||
worldIndex | Vector2 | |
return | List |
public GetWorldIndexOneSpaceAway ( Direction direction, Vector2 startingIndex ) : Vector2 | ||
direction | Direction | |
startingIndex | Vector2 | |
return | Vector2 |
public GetWorldIndexPointsAlongLine ( Vector2 point1, Vector2 point2 ) : List |
||
point1 | Vector2 | |
point2 | Vector2 | |
return | List |
public HandleCreatureDeath ( ICreature sender ) : void | ||
sender | ICreature | |
return | void |
public HandleFlameAttack ( ICreature sender ) : void | ||
sender | ICreature | |
return | void |
public IsWorldIndexFreeOfObstacles ( Vector2 index ) : bool | ||
index | Vector2 | |
return | bool |
public MoveCreatureInDirectionSuccessful ( Direction direction, ICreature creature ) : bool | ||
direction | Direction | |
creature | ICreature | |
return | bool |
public MovePlayerInDirectionSuccessful ( Direction direction ) : bool | ||
direction | Direction | |
return | bool |
public PlayerCanSeeWorldIndex ( Vector2 worldIndex ) : bool | ||
worldIndex | Vector2 | |
return | bool |
public PlayerHasExploredWorldIndex ( Vector2 worldIndex ) : bool | ||
worldIndex | Vector2 | |
return | bool |
public Update ( |
||
gameTime | ||
return | void |
public World_DoneWithQuest ( IQuest sender ) : void | ||
sender | IQuest | |
return | void |
public manEatingPlant_Death ( ICreature sender ) : void | ||
sender | ICreature | |
return | void |
public PlayerCharacter,DodongosQuest.Creatures.Player Player | ||
return |