Method | Description | |
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Draw ( |
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EnemyCollision ( |
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GlueTrap ( Vector2 position, Sprite sprite ) : System | ||
Update ( |
public Draw ( |
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gameTime | ||
return | void |
public GlueTrap ( Vector2 position, Sprite sprite ) : System | ||
position | Vector2 | |
sprite | Sprite | |
return | System |
public Update ( |
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gameTime | ||
return | void |