Property | Type | Description | |
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fleets | List |
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planets | List |
Method | Description | |
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Game ( List |
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distance ( int sourcePlanet, int destinationPlanet ) : int | ||
findClosestMilitaryPlanet ( |
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findClosestMilitaryPlanet ( int sourcePlanet ) : |
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finishTurn ( ) : void | ||
getEnemyFleets ( ) : List |
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getEnemyPlanets ( ) : List |
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getFleet ( int fleetID ) : |
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getFleets ( ) : List |
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getMyEconomicPlanets ( ) : List |
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getMyFleets ( ) : List |
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getMyMilitaryFleets ( ) : List |
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getMyMilitaryPlanets ( ) : List |
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getMyPlanets ( ) : List |
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getNeutralPlanets ( ) : List |
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getNotMyPlanets ( ) : List |
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getPlanet ( int planetID ) : |
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getPlanets ( ) : List |
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isAlive ( int id ) : bool | ||
issueOrder ( |
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issueOrder ( int sourcePlanet, int destinationPlanet, int numShips ) : void | ||
numFleets ( ) : int | ||
numPlanets ( ) : int | ||
numShips ( int playerID ) : int | ||
playerFleets ( int playerID ) : List |
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playerFleets ( int playerID, System.Boolean militaryFleets ) : List |
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playerPlanets ( int playerID, System.Boolean militaryPlanets ) : List |
Method | Description | |
---|---|---|
parse ( List |
public distance ( int sourcePlanet, int destinationPlanet ) : int | ||
sourcePlanet | int | |
destinationPlanet | int | |
return | int |
public findClosestMilitaryPlanet ( |
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sourcePlanet | ||
return |
public findClosestMilitaryPlanet ( int sourcePlanet ) : |
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sourcePlanet | int | |
return |
public issueOrder ( |
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source | ||
dest | ||
numShips | int | |
return | void |
public issueOrder ( int sourcePlanet, int destinationPlanet, int numShips ) : void | ||
sourcePlanet | int | |
destinationPlanet | int | |
numShips | int | |
return | void |
public playerFleets ( int playerID, System.Boolean militaryFleets ) : List |
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playerID | int | |
militaryFleets | System.Boolean | |
return | List |
public playerPlanets ( int playerID, System.Boolean militaryPlanets ) : List |
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playerID | int | |
militaryPlanets | System.Boolean | |
return | List |