Property | Type | Description | |
---|---|---|---|
BeginGroup | void | ||
EndGroup | void | ||
EnumValue | void | ||
EnumValue | void | ||
FlagPartialRead | void | ||
GetSerializationTarget | SerializationTarget | ||
UnsignedEnumValue | void | ||
Value | void | ||
ValueBool | void | ||
ValueEntityId | void | ||
ValueFloat | void | ||
ValueInt | void | ||
ValueQuat | void | ||
ValueString | void | ||
ValueUInt | void | ||
ValueVec3 | void | ||
_IsReading | bool |
Method | Description | |
---|---|---|
BeginGroup ( string name ) : void |
Begins a serialization group - must be matched by an EndGroup() call.
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EndGroup ( ) : void | ||
EnumValue ( string name, int &obj, int first, int last ) : void | ||
FlagPartialRead ( ) : void |
For network updates: Notify the network engine that this value was only partially read and we should re-request an update from the server soon.
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Value ( string name, EntityId &obj, string policy = null ) : void | ||
Value ( string name, Quat &obj, string policy = null ) : void | ||
Value ( string name, Vec3 &obj, string policy = null ) : void | ||
Value ( string name, bool &obj, string policy = null ) : void | ||
Value ( string name, float &obj, string policy = null ) : void | ||
Value ( string name, int &obj, string policy = null ) : void | ||
Value ( string name, string &obj, string policy = null ) : void |
Method | Description | |
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BeginGroup ( |
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EndGroup ( |
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EnumValue ( |
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EnumValue ( string name, uint &obj, uint first, uint last ) : void | ||
FlagPartialRead ( |
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GetSerializationTarget ( |
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UnsignedEnumValue ( |
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Value ( string name, uint &obj, string policy = null ) : void | ||
ValueBool ( |
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ValueEntityId ( |
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ValueFloat ( |
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ValueInt ( |
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ValueQuat ( |
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ValueString ( |
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ValueUInt ( |
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ValueVec3 ( |
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_IsReading ( |
public BeginGroup ( string name ) : void | ||
name | string | Preferably as short as possible for performance reasons, cannot contain spaces. |
return | void |
public EnumValue ( string name, int &obj, int first, int last ) : void | ||
name | string | |
obj | int | |
first | int | |
last | int | |
return | void |
public Value ( string name, EntityId &obj, string policy = null ) : void | ||
name | string | |
obj | EntityId | |
policy | string | |
return | void |
public Value ( string name, Quat &obj, string policy = null ) : void | ||
name | string | |
obj | Quat | |
policy | string | |
return | void |
public Value ( string name, Vec3 &obj, string policy = null ) : void | ||
name | string | |
obj | Vec3 | |
policy | string | |
return | void |
public Value ( string name, bool &obj, string policy = null ) : void | ||
name | string | |
obj | bool | |
policy | string | |
return | void |
public Value ( string name, float &obj, string policy = null ) : void | ||
name | string | |
obj | float | |
policy | string | |
return | void |
public Value ( string name, int &obj, string policy = null ) : void | ||
name | string | |
obj | int | |
policy | string | |
return | void |
public Value ( string name, string &obj, string policy = null ) : void | ||
name | string | |
obj | string | |
policy | string | |
return | void |