Method | Description | |
---|---|---|
AngleDistance ( Vector2 vec1, Vector2 vec2, float target ) : float | ||
Between ( Color col1, Color col2, float val ) : Color | ||
Between ( Vector2 num1, Vector2 num2, float val ) : Vector2 | ||
Between ( float num1, float num2, float val ) : float | ||
BetweenValue ( float val1, float val2, float between ) : float | ||
Direction ( Vector3 vec1, Vector3 vec2 ) : Vector2 | ||
Direction ( Vector2 vec1, Vector2 vec2 ) : float | ||
Direction ( float x1, float y1, float x2, float y2 ) : float | ||
Distance ( Vector3 pos ) : float | ||
Distance ( Vector3 pos1, Vector3 pos2 ) : float | ||
LengthDir ( float Length, float Direction ) : Vector2 | ||
LengthDirX ( float Length, float Direction ) : float | ||
LengthDirY ( float Length, float Direction ) : float | ||
Random ( ) : float | ||
RandomRange ( Vector3 vec1, Vector3 vec2 ) : Vector3 | ||
RandomRange ( float num1, float num2 ) : float | ||
RandomVectorRange ( this baseVector, Vector2 rangeVector ) : Vector2 | ||
RandomVectorRange ( this baseVector, Vector3 rangeVector ) : Vector3 | ||
RandomVectorRange ( this baseVector, Vector4 rangeVector ) : Vector4 |
public static AngleDistance ( Vector2 vec1, Vector2 vec2, float target ) : float | ||
vec1 | Vector2 | |
vec2 | Vector2 | |
target | float | |
return | float |
public static Between ( Color col1, Color col2, float val ) : Color | ||
col1 | Color | |
col2 | Color | |
val | float | |
return | Color |
public static Between ( Vector2 num1, Vector2 num2, float val ) : Vector2 | ||
num1 | Vector2 | |
num2 | Vector2 | |
val | float | |
return | Vector2 |
public static Between ( float num1, float num2, float val ) : float | ||
num1 | float | |
num2 | float | |
val | float | |
return | float |
public static BetweenValue ( float val1, float val2, float between ) : float | ||
val1 | float | |
val2 | float | |
between | float | |
return | float |
public static Direction ( Vector3 vec1, Vector3 vec2 ) : Vector2 | ||
vec1 | Vector3 | |
vec2 | Vector3 | |
return | Vector2 |
public static Direction ( Vector2 vec1, Vector2 vec2 ) : float | ||
vec1 | Vector2 | |
vec2 | Vector2 | |
return | float |
public static Direction ( float x1, float y1, float x2, float y2 ) : float | ||
x1 | float | |
y1 | float | |
x2 | float | |
y2 | float | |
return | float |
public static Distance ( Vector3 pos ) : float | ||
pos | Vector3 | |
return | float |
public static Distance ( Vector3 pos1, Vector3 pos2 ) : float | ||
pos1 | Vector3 | |
pos2 | Vector3 | |
return | float |
public static LengthDir ( float Length, float Direction ) : Vector2 | ||
Length | float | |
Direction | float | |
return | Vector2 |
public static LengthDirX ( float Length, float Direction ) : float | ||
Length | float | |
Direction | float | |
return | float |
public static LengthDirY ( float Length, float Direction ) : float | ||
Length | float | |
Direction | float | |
return | float |
public static RandomRange ( Vector3 vec1, Vector3 vec2 ) : Vector3 | ||
vec1 | Vector3 | |
vec2 | Vector3 | |
return | Vector3 |
public static RandomRange ( float num1, float num2 ) : float | ||
num1 | float | |
num2 | float | |
return | float |
public static RandomVectorRange ( this baseVector, Vector2 rangeVector ) : Vector2 | ||
baseVector | this | |
rangeVector | Vector2 | |
return | Vector2 |
public static RandomVectorRange ( this baseVector, Vector3 rangeVector ) : Vector3 | ||
baseVector | this | |
rangeVector | Vector3 | |
return | Vector3 |
public static RandomVectorRange ( this baseVector, Vector4 rangeVector ) : Vector4 | ||
baseVector | this | |
rangeVector | Vector4 | |
return | Vector4 |