Method | Description | |
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CreatePredictionKey ( IZone zone, int index ) : IKey | ||
CreatePredictionZone ( IKeyboard keyboard, int count ) : IZone | ||
DefaultKeyboardContextPredictionFactory ( IKeyboardContext keyboardContext, IWordPredictorFeature feature ) : System | ||
RemovePredictionZone ( IKeyboard keyboard ) : void |
Method | Description | |
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CustomizePredictionKey ( IKey key ) : void |
Sets the coordinates and dimensions of a prediction key. Automatically sets the virtualIndex to the key's index.
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CustomizePredictionKey ( IKey key, int virtualIndex ) : void |
Sets the coordinates and dimensions of a prediction key.
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public CreatePredictionKey ( IZone zone, int index ) : IKey | ||
zone | IZone | |
index | int | |
return | IKey |
public CreatePredictionZone ( IKeyboard keyboard, int count ) : IZone | ||
keyboard | IKeyboard | |
count | int | |
return | IZone |
protected CustomizePredictionKey ( IKey key ) : void | ||
key | IKey | the key to place & size |
return | void |
protected CustomizePredictionKey ( IKey key, int virtualIndex ) : void | ||
key | IKey | The key to place & size |
virtualIndex | int | The index at which the key should be put. In most cases, the virtual index is the key's index. /// If some keys are in zones that are not placed linearly, you might want to handle indexes yourself. |
return | void |
public DefaultKeyboardContextPredictionFactory ( IKeyboardContext keyboardContext, IWordPredictorFeature feature ) : System | ||
keyboardContext | IKeyboardContext | |
feature | IWordPredictorFeature | |
return | System |
public RemovePredictionZone ( IKeyboard keyboard ) : void | ||
keyboard | IKeyboard | |
return | void |