Property | Type | Description | |
---|---|---|---|
State | object |
Property | Type | Description | |
---|---|---|---|
_close_event | |||
_closed | int | ||
_count | int | ||
_enqueues | int | ||
_max_enqueues | int | ||
_queue | LockFreeQueue |
Method | Description | |
---|---|---|
Channel ( ) : System.Collections | ||
Channel ( int max_enq ) : System.Collections | ||
Channel ( int max_enqueues, object state ) : System.Collections | ||
Close ( ) : bool | ||
CloseAfterEnqueue ( ) : bool | ||
Dequeue ( ) : object | ||
Enqueue ( object a ) : int | ||
Peek ( ) : object |
Method | Description | |
---|---|---|
FireEnqueue ( ) : void |
Method | Description | |
---|---|---|
ChannelTests ( ) : void |
public Channel ( int max_enq ) : System.Collections | ||
max_enq | int | |
return | System.Collections |
public Channel ( int max_enqueues, object state ) : System.Collections | ||
max_enqueues | int | |
state | object | |
return | System.Collections |
protected FireOnceEvent,Brunet.Concurrent _close_event | ||
return |