Property | Type | Description | |
---|---|---|---|
Hit_Player_Sound | |||
Hit_Wall_Sound | |||
Stab_Sound | |||
THROW_BUTTON | Buttons | ||
THROW_KEY | Keys | ||
Throw_Sound | |||
attachedToPlayer | System.Boolean | ||
gravityEffect | float | ||
inUseTimer | int | ||
isInUse | System.Boolean | ||
m | |||
spear | |||
spearOrientation | int | ||
spearOwner | |||
spearText | Microsoft.Xna.Framework.Graphics.Texture2D | ||
throwDown | System.Boolean | ||
velocity | Vector2 |
Method | Description | |
---|---|---|
Draw ( |
||
SpearClass ( |
||
Update ( |
||
meleeCheck ( int frame ) : void | ||
reset ( |
||
setThrownBy ( |
Method | Description | |
---|---|---|
correctHitBox ( ) : void | ||
dropSpear ( ) : void | ||
playerCollision ( ) : void | ||
setOwner ( |
||
throwUpdate ( ) : void |
public Draw ( |
||
sB | ||
return | void |
public SpearClass ( |
||
spearOwner | ||
spearText | Microsoft.Xna.Framework.Graphics.Texture2D | |
indicatorText | Microsoft.Xna.Framework.Graphics.Texture2D | |
ScreenSize | Vector2 | |
m | ||
players | ||
return | System |
public Update ( |
||
input | ||
padState | ||
return | void |
public reset ( |
||
p | ||
newMap | ||
return | void |
public setThrownBy ( |
||
owner | ||
return | void |
public SoundEffectInstance,Microsoft.Xna.Framework.Audio Hit_Player_Sound | ||
return |
public SoundEffectInstance,Microsoft.Xna.Framework.Audio Hit_Wall_Sound | ||
return |
public SoundEffectInstance,Microsoft.Xna.Framework.Audio Stab_Sound | ||
return |
public SoundEffectInstance,Microsoft.Xna.Framework.Audio Throw_Sound | ||
return |
public Rectangle,Microsoft.Xna.Framework spear | ||
return |
public Texture2D,Microsoft.Xna.Framework.Graphics spearText | ||
return | Microsoft.Xna.Framework.Graphics.Texture2D |