C# Class Aura.Channel.Skills.Combat.FinalHit

Inheritance: Aura.Channel.Skills.Base.StandardPrepareHandler, IUseable, IInitiableSkillHandler, ICustomHitCanceler
Mostra file Open project: aura-project/aura

Public Methods

Method Description
Cancel ( Creature creature, Skill skill ) : void

Cancels skill's effects.

Complete ( Creature creature, Skill skill, Aura.Shared.Network.Packet packet ) : void

Completes skill, readying for next use.

CustomHitCancel ( Creature creature, TargetAction tAction ) : void

Custom cancelation.

Init ( ) : void
Prepare ( Creature creature, Skill skill, Aura.Shared.Network.Packet packet ) : bool

Prepares (loads) the skill.

Ready ( Creature creature, Skill skill, Aura.Shared.Network.Packet packet ) : bool

Readies the skill, called when cast is over.

Use ( Creature creature, Skill skill, Aura.Shared.Network.Packet packet ) : void

Handles skill usage.

Private Methods

Method Description
OnCreatureAttack ( TargetAction tAction ) : void

Handles training.

Method Details

Cancel() public method

Cancels skill's effects.
public Cancel ( Creature creature, Skill skill ) : void
creature Aura.Channel.World.Entities.Creature
skill Skill
return void

Complete() public method

Completes skill, readying for next use.
public Complete ( Creature creature, Skill skill, Aura.Shared.Network.Packet packet ) : void
creature Aura.Channel.World.Entities.Creature
skill Skill
packet Aura.Shared.Network.Packet
return void

CustomHitCancel() public method

Custom cancelation.
public CustomHitCancel ( Creature creature, TargetAction tAction ) : void
creature Aura.Channel.World.Entities.Creature
tAction TargetAction
return void

Init() public method

public Init ( ) : void
return void

Prepare() public method

Prepares (loads) the skill.
public Prepare ( Creature creature, Skill skill, Aura.Shared.Network.Packet packet ) : bool
creature Aura.Channel.World.Entities.Creature
skill Skill
packet Aura.Shared.Network.Packet
return bool

Ready() public method

Readies the skill, called when cast is over.
public Ready ( Creature creature, Skill skill, Aura.Shared.Network.Packet packet ) : bool
creature Aura.Channel.World.Entities.Creature
skill Skill
packet Aura.Shared.Network.Packet
return bool

Use() public method

Handles skill usage.
public Use ( Creature creature, Skill skill, Aura.Shared.Network.Packet packet ) : void
creature Aura.Channel.World.Entities.Creature
skill Skill
packet Aura.Shared.Network.Packet
return void