C# Class Asteroids.Game1

This is the main type for your game
Inheritance: Microsoft.Xna.Framework.Game
Mostra file Open project: Timvangool/AsteroidsAPO2 Class Usage Examples

Public Properties

Property Type Description
ExitGame Game1

Public Methods

Method Description
Game1 ( ) : System
LevelsIncrease ( ) : void
RemovePerk ( ) : void
ResetLevel ( ) : void
ResetPickups ( ) : void

Protected Methods

Method Description
Draw ( GameTime gameTime ) : void

This is called when the game should draw itself.

Initialize ( ) : void

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.

LoadContent ( ) : void

LoadContent will be called once per game and is the place to load all of your content.

UnloadContent ( ) : void

UnloadContent will be called once per game and is the place to unload all content.

Update ( GameTime gameTime ) : void

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.

Method Details

Draw() protected method

This is called when the game should draw itself.
protected Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
return void

Game1() public method

public Game1 ( ) : System
return System

Initialize() protected method

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
protected Initialize ( ) : void
return void

LevelsIncrease() public method

public LevelsIncrease ( ) : void
return void

LoadContent() protected method

LoadContent will be called once per game and is the place to load all of your content.
protected LoadContent ( ) : void
return void

RemovePerk() public method

public RemovePerk ( ) : void
return void

ResetLevel() public method

public ResetLevel ( ) : void
return void

ResetPickups() public method

public ResetPickups ( ) : void
return void

UnloadContent() protected method

UnloadContent will be called once per game and is the place to unload all content.
protected UnloadContent ( ) : void
return void

Update() protected method

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
protected Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
return void

Property Details

ExitGame public_oe static_oe property

public static Game1,Asteroids ExitGame
return Game1