Method | Description | |
---|---|---|
Execute ( |
Removes a player from the game
|
|
Execute ( |
Removes a player from the game
|
|
Leave ( ArmedCards.BusinessLogic.DomainServices leaveGame, Game selectGame, Hubs sendMessage, GameRound startRound, GameRound deleteRound, Base updateGame, GamePlayerCard dealCards ) : System |
public Execute ( |
||
gameID | The ID of the game to leave | |
user | Entities | The user leaving the game |
playerType | Entities | Type of player leaving |
forcedToLeave | System.Boolean | The player was forced to leave |
return | void |
public Execute ( |
||
gameID | The ID of the game to leave | |
userId | The user id of the user leaving the game | |
displayName | String | The user display name of the user leaving the game |
playerType | Entities | Type of player leaving |
return | void |
public Leave ( ArmedCards.BusinessLogic.DomainServices leaveGame, Game selectGame, Hubs sendMessage, GameRound startRound, GameRound deleteRound, Base updateGame, GamePlayerCard dealCards ) : System | ||
leaveGame | ArmedCards.BusinessLogic.DomainServices | |
selectGame | Game | |
sendMessage | Hubs | |
startRound | GameRound | |
deleteRound | GameRound | |
updateGame | Base | |
dealCards | GamePlayerCard | |
return | System |