Method |
Description |
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ObjMissileClientOnCreate ( GameObject sender, EventArgs args ) : void |
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ObjMissileClientOnCreateDelayed ( MissileClient missile, SpellData spellData ) : void |
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ObjMissileClientOnDelete ( GameObject sender, EventArgs args ) : void |
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ObjOnDelete ( GameObject sender, EventArgs args ) : void |
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OnProcessSpellCast ( Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args ) : void |
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SkillshotDetector ( ) : System |
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TriggerOnDetectSkillshot ( DetectionType detectionType, SpellData spellData, int startT, System.Vector2 start, System.Vector2 end, Obj_AI_Base unit ) : void |
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