Method | Description | |
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AddOsmEditMesh ( uint nodeHandle ) : int |
Adds the Edit Mesh modifier to the provided node (by handle).
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AddOsmModifier ( uint nodeHandle, IClass_ID cid ) : int |
Adds an object space modifier to provided node (by handle).
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AddOsmShell ( uint nodeHandle, float shellAmount ) : int |
Adds the Shell modifier to the provided node (by handle).
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ClearProgressControl ( |
Cleanup progress control
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ConvertToPolygonFaces ( uint nodeHandle, bool convertToPoly = true, bool addShell = true, float shell = 0.1f, bool addEditMesh = true, bool collapseNode = true, bool centerPivot = true ) : int |
This is the routine to convert the input node to polygon faces.
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ConvertToTriangleFaces ( uint nodeHandle, bool convertToTri = true, bool addShell = true, float shell = 0.1f, bool addEditMesh = true, bool collapseNode = true, bool centerPivot = true ) : int |
This is the routine to convert the input node to triangle faces.
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GetModifier ( IINode nodeToSearch, IClass_ID cid ) : IModifier |
This will return a modifier from the stack
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ReflectAPI ( object obj ) : int |
Input an obj to reflect
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SetProgressControl ( |
Used to initialize a progress control
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public static AddOsmEditMesh ( uint nodeHandle ) : int | ||
nodeHandle | uint | Input the node handle to add the modifier to. |
return | int |
public static AddOsmModifier ( uint nodeHandle, IClass_ID cid ) : int | ||
nodeHandle | uint | Input the node handle to add the modifier to. |
cid | IClass_ID | Input the class id of the modifier add. |
return | int |
public static AddOsmShell ( uint nodeHandle, float shellAmount ) : int | ||
nodeHandle | uint | Input the node handle to add the modifier to. |
shellAmount | float | Input the amount of shell thickness as float. |
return | int |
public static ClearProgressControl ( |
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ctrlProgress | Input the progress control to clear. | |
return | void |
public static ConvertToPolygonFaces ( uint nodeHandle, bool convertToPoly = true, bool addShell = true, float shell = 0.1f, bool addEditMesh = true, bool collapseNode = true, bool centerPivot = true ) : int | ||
nodeHandle | uint | Input the node by handle. |
convertToPoly | bool | |
addShell | bool | Input whether to add the shell modifier when finished converting to face. |
shell | float | Input the shell thickness amount. |
addEditMesh | bool | Input whether to add the Edit Mesh modifier when finished converting to face. |
collapseNode | bool | Input whether to collapse the node afterwards. |
centerPivot | bool | Input whether to center the pivot on each new face. |
return | int |
public static ConvertToTriangleFaces ( uint nodeHandle, bool convertToTri = true, bool addShell = true, float shell = 0.1f, bool addEditMesh = true, bool collapseNode = true, bool centerPivot = true ) : int | ||
nodeHandle | uint | Input the node by handle. |
convertToTri | bool | Input whether to convert to a tri object first. |
addShell | bool | Input whether to add the shell modifier when finished converting to face. |
shell | float | Input the shell thickness amount. |
addEditMesh | bool | Input whether to add the Edit Mesh modifier when finished converting to face. |
collapseNode | bool | Input whether to collapse the node afterwards. |
centerPivot | bool | Input whether to center the pivot on each new face. |
return | int |
public static GetModifier ( IINode nodeToSearch, IClass_ID cid ) : IModifier | ||
nodeToSearch | IINode | Input node to search. |
cid | IClass_ID | Input the class id of the modifier to find. |
return | IModifier |
public static ReflectAPI ( object obj ) : int | ||
obj | object | Input object to reflect. |
return | int |
public static SetProgressControl ( |
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ctrlProgress | Input the progress control to use. | |
return | void |