C# Class UnityEngine_MaterialWrap, UnityHello

Mostra file Open project: woshihuo12/UnityHello Class Usage Examples

Public Methods

Method Description
Register ( LuaState L ) : void

Private Methods

Method Description
CopyPropertiesFromMaterial ( IntPtr L ) : int
DisableKeyword ( IntPtr L ) : int
EnableKeyword ( IntPtr L ) : int
GetColor ( IntPtr L ) : int
GetFloat ( IntPtr L ) : int
GetInt ( IntPtr L ) : int
GetMatrix ( IntPtr L ) : int
GetTag ( IntPtr L ) : int
GetTexture ( IntPtr L ) : int
GetTextureOffset ( IntPtr L ) : int
GetTextureScale ( IntPtr L ) : int
GetVector ( IntPtr L ) : int
HasProperty ( IntPtr L ) : int
IsKeywordEnabled ( IntPtr L ) : int
Lerp ( IntPtr L ) : int
SetBuffer ( IntPtr L ) : int
SetColor ( IntPtr L ) : int
SetFloat ( IntPtr L ) : int
SetInt ( IntPtr L ) : int
SetMatrix ( IntPtr L ) : int
SetOverrideTag ( IntPtr L ) : int
SetPass ( IntPtr L ) : int
SetTexture ( IntPtr L ) : int
SetTextureOffset ( IntPtr L ) : int
SetTextureScale ( IntPtr L ) : int
SetVector ( IntPtr L ) : int
_CreateUnityEngine_Material ( IntPtr L ) : int
get_color ( IntPtr L ) : int
get_globalIlluminationFlags ( IntPtr L ) : int
get_mainTexture ( IntPtr L ) : int
get_mainTextureOffset ( IntPtr L ) : int
get_mainTextureScale ( IntPtr L ) : int
get_passCount ( IntPtr L ) : int
get_renderQueue ( IntPtr L ) : int
get_shader ( IntPtr L ) : int
get_shaderKeywords ( IntPtr L ) : int
op_Equality ( IntPtr L ) : int
set_color ( IntPtr L ) : int
set_globalIlluminationFlags ( IntPtr L ) : int
set_mainTexture ( IntPtr L ) : int
set_mainTextureOffset ( IntPtr L ) : int
set_mainTextureScale ( IntPtr L ) : int
set_renderQueue ( IntPtr L ) : int
set_shader ( IntPtr L ) : int
set_shaderKeywords ( IntPtr L ) : int

Method Details

Register() public static method

public static Register ( LuaState L ) : void
L LuaState
return void