Method | Description | |
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HideSplash ( ) : void | ||
ShowNotification ( string message, string progressLabel, bool stopProgressbar, string commadTitle, MethodInvoker, command ) : void | ||
ShowNotificationMessage ( string message, string progressText, bool stopProgress, string commadTitle, MethodInvoker, command ) : void | ||
ShowSplash ( ) : void | ||
ShowSplash ( string title, string message ) : void | ||
SplashScreen ( ) : System | ||
SplashScreen ( ) : System.Threading | ||
SplashScreen ( string title, string message ) : System.Threading | ||
Terminate ( ) : void |
Method | Description | |
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Dispose ( bool disposing ) : void |
Clean up any resources being used.
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Method | Description | |
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InitializeComponent ( ) : void |
Required method for Designer support - do not modify the contents of this method with the code editor.
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SplashScreen_Deactivate ( object sender, EventArgs, e ) : void | ||
SplashScreen_FormClosed ( object sender, FormClosedEventArgs, e ) : void | ||
linkLabel1_MouseClick ( object sender, MouseEventArgs e ) : void | ||
timer1_Tick ( object sender, EventArgs e ) : void |
protected Dispose ( bool disposing ) : void | ||
disposing | bool | true if managed resources should be disposed; otherwise, false. |
return | void |
public static ShowNotification ( string message, string progressLabel, bool stopProgressbar, string commadTitle, MethodInvoker, command ) : void | ||
message | string | |
progressLabel | string | |
stopProgressbar | bool | |
commadTitle | string | |
command | MethodInvoker, | |
return | void |
public ShowNotificationMessage ( string message, string progressText, bool stopProgress, string commadTitle, MethodInvoker, command ) : void | ||
message | string | |
progressText | string | |
stopProgress | bool | |
commadTitle | string | |
command | MethodInvoker, | |
return | void |
public static ShowSplash ( string title, string message ) : void | ||
title | string | |
message | string | |
return | void |
public SplashScreen ( string title, string message ) : System.Threading | ||
title | string | |
message | string | |
return | System.Threading |