Property | Type | Description | |
---|---|---|---|
activeMaterial | Material | ||
bottomTransform | Transform | ||
inactiveMaterial | Material | ||
leftTransform | Transform | ||
nodeState | NodeState, | ||
nodeType | NodeType | ||
puzzleController | RotatableNodePuzzle, | ||
rightTransform | Transform | ||
upTransform | Transform |
Method | Description | |
---|---|---|
Connect ( bool doConnect ) : void | ||
TryConnectPath ( RotatableNode, sourceNode ) : void | ||
testNearbyL ( RotatableNode, sourceNode ) : void | ||
testNearbyT ( RotatableNode, sourceNode ) : void |
Method | Description | |
---|---|---|
Awake ( ) : void | ||
setPillarState ( ) : void |
public TryConnectPath ( RotatableNode, sourceNode ) : void | ||
sourceNode | RotatableNode, | |
return | void |
public testNearbyL ( RotatableNode, sourceNode ) : void | ||
sourceNode | RotatableNode, | |
return | void |
public testNearbyT ( RotatableNode, sourceNode ) : void | ||
sourceNode | RotatableNode, | |
return | void |
public RotatableNodePuzzle, puzzleController | ||
return | RotatableNodePuzzle, |