Property | Type | Description | |
---|---|---|---|
actionTarget | GameObject | ||
agent | |||
attackRange | float | ||
currentWaypoint | BarricadeWaypoint, | ||
m_Animation | Animation | ||
moveSpeed | float | ||
residentListCache | List |
||
sightRange | float | ||
slowDuration | float | ||
stunImmunity | bool | ||
timeBetweenAttacks | float | ||
unitType | UnitTypes, |
Method | Description | |
---|---|---|
Awake ( ) : void | ||
BeginRetreat ( ) : void | ||
CheckForTarget ( Collider targets ) : IEnumerator | ||
DeactivateHeal ( ) : IEnumerator | ||
EndFortify ( ) : IEnumerator | ||
Move ( Vector3 targetPos ) : void | ||
OnDisable ( ) : void | ||
OnDrawGizmosSelected ( ) : void | ||
SelfHeal ( ) : void | ||
Slow ( Collider targets ) : IEnumerator | ||
Start ( ) : void | ||
Stop ( ) : void | ||
Update ( ) : void |
Method | Description | |
---|---|---|
ActivateHeal ( ) : IEnumerator | ||
BeginFortify ( ) : IEnumerator | ||
EvaluateSituation ( ) : IEnumerator | ||
RetreatFrom ( ) : IEnumerator | ||
Shoot ( ) : IEnumerator | ||
ShootFX ( ) : IEnumerator | ||
Slash ( ) : IEnumerator | ||
TetherCheck ( ) : void |
public CheckForTarget ( Collider targets ) : IEnumerator | ||
targets | Collider | |
return | IEnumerator |
public Slow ( Collider targets ) : IEnumerator | ||
targets | Collider | |
return | IEnumerator |
public BarricadeWaypoint, currentWaypoint | ||
return | BarricadeWaypoint, |