Property | Type | Description | |
---|---|---|---|
Top | OctreeNode, |
Method | Description | |
---|---|---|
AddNode ( Vector3, vector, object obj ) : bool | ||
AddNode ( float x, float y, float z, object obj ) : bool | ||
Clear ( ) : void | ||
GetNode ( float xMax, float xMin, float yMax, float yMin, float zMax, float zMin ) : ArrayList, | ||
GetNode ( float xMax, float xMin, float yMax, float yMin, float zMax, float zMin, ArrayList, nodes ) : ArrayList, | ||
GetNode ( Vector3, vector ) : object | ||
GetNode ( Vector3, vector, double shortestDistance ) : object | ||
GetNode ( float x, float y, float z ) : object | ||
GetNode ( float x, float y, float z, double shortestDistance ) : object | ||
GetNodes ( Vector3, vector, double radius ) : ArrayList, | ||
GetNodes ( Vector3, vector, double minRadius, double maxRadius ) : ArrayList, | ||
GetNodes ( float x, float y, float z, double radius ) : ArrayList, | ||
GetNodes ( float x, float y, float z, double minRadius, double maxRadius ) : ArrayList, | ||
Octree ( ) : System | ||
Octree ( float xMax, float xMin, float yMax, float yMin, float zMax, float zMin, int maxItems ) : System | ||
Octree ( float xMax, float xMin, float yMax, float yMin, float zMax, float zMin, int maxItems, float minSize ) : System | ||
Octree ( int up, int left, int down, int right, int front, int back, int maxItems ) : System | ||
RemoveNode ( Vector3, vector, object obj ) : object | ||
RemoveNode ( float x, float y, float z, object obj ) : object |
public AddNode ( Vector3, vector, object obj ) : bool | ||
vector | Vector3, | |
obj | object | |
return | bool |
public AddNode ( float x, float y, float z, object obj ) : bool | ||
x | float | |
y | float | |
z | float | |
obj | object | |
return | bool |
public GetNode ( float xMax, float xMin, float yMax, float yMin, float zMax, float zMin ) : ArrayList, | ||
xMax | float | |
xMin | float | |
yMax | float | |
yMin | float | |
zMax | float | |
zMin | float | |
return | ArrayList, |
public GetNode ( float xMax, float xMin, float yMax, float yMin, float zMax, float zMin, ArrayList, nodes ) : ArrayList, | ||
xMax | float | |
xMin | float | |
yMax | float | |
yMin | float | |
zMax | float | |
zMin | float | |
nodes | ArrayList, | |
return | ArrayList, |
public GetNode ( Vector3, vector, double shortestDistance ) : object | ||
vector | Vector3, | |
shortestDistance | double | |
return | object |
public GetNode ( float x, float y, float z ) : object | ||
x | float | |
y | float | |
z | float | |
return | object |
public GetNode ( float x, float y, float z, double shortestDistance ) : object | ||
x | float | |
y | float | |
z | float | |
shortestDistance | double | |
return | object |
public GetNodes ( Vector3, vector, double radius ) : ArrayList, | ||
vector | Vector3, | |
radius | double | |
return | ArrayList, |
public GetNodes ( Vector3, vector, double minRadius, double maxRadius ) : ArrayList, | ||
vector | Vector3, | |
minRadius | double | |
maxRadius | double | |
return | ArrayList, |
public GetNodes ( float x, float y, float z, double radius ) : ArrayList, | ||
x | float | |
y | float | |
z | float | |
radius | double | |
return | ArrayList, |
public GetNodes ( float x, float y, float z, double minRadius, double maxRadius ) : ArrayList, | ||
x | float | |
y | float | |
z | float | |
minRadius | double | |
maxRadius | double | |
return | ArrayList, |
public Octree ( float xMax, float xMin, float yMax, float yMin, float zMax, float zMin, int maxItems ) : System | ||
xMax | float | |
xMin | float | |
yMax | float | |
yMin | float | |
zMax | float | |
zMin | float | |
maxItems | int | |
return | System |
public Octree ( float xMax, float xMin, float yMax, float yMin, float zMax, float zMin, int maxItems, float minSize ) : System | ||
xMax | float | |
xMin | float | |
yMax | float | |
yMin | float | |
zMax | float | |
zMin | float | |
maxItems | int | |
minSize | float | |
return | System |
public Octree ( int up, int left, int down, int right, int front, int back, int maxItems ) : System | ||
up | int | |
left | int | |
down | int | |
right | int | |
front | int | |
back | int | |
maxItems | int | |
return | System |
public RemoveNode ( Vector3, vector, object obj ) : object | ||
vector | Vector3, | |
obj | object | |
return | object |
public RemoveNode ( float x, float y, float z, object obj ) : object | ||
x | float | |
y | float | |
z | float | |
obj | object | |
return | object |