C# Class LanguageManager, SmartLocalization

Inheritance: MonoBehaviour
Mostra file Open project: NiklasBorglund/SmartLocalization Class Usage Examples

Public Properties

Property Type Description
defaultLanguage string
language string

Public Methods

Method Description
Awake ( ) : void
ChangeLanguage ( string language ) : void

Changes the language and tries to load it.

Clear ( ) : void

Clear this instance and Destroys it

GetAudioClip ( string key ) : AudioClip

Gets the audio clip for the current language, returns null if nothing is found

GetCultureInfo ( string languageName ) : CultureInfo,

Gets the culture info of the specified string languageName = strings like "en", "es", "sv"

GetLocalizedObjectDataBase ( ) : LocalizedObject>.Dictionary

Gets the localized, clean and parsed object data base.

GetPrefab ( string key ) : GameObject

Gets the prefab game object for the current language, returns null if nothing is found

GetSystemLanguage ( ) : string

Gets the system language for this application using Application.systemLanguage If its SystemLanguage.Unknown, a string with the value "Unknown" will be returned

GetTextDataBase ( ) : string>.Dictionary

Returns the entire RAW language database from the loaded language in a Dictionary it contains type keys and everything

GetTextValue ( string key ) : string

Returns a text value in the current language for the key. Returns null if nothing is found.

GetTexture ( string key ) : Texture

Gets the texture for the current language, returns null if nothing is found

IsLanguageSupported ( CultureInfo, cultureInfo ) : bool

Checks if the language is supported by this application

IsLanguageSupported ( string languageName ) : bool

Checks if the language is supported by this application languageName = strings like "en", "es", "sv"

OnDestroy ( ) : void
SetDefaultLanguage ( CultureInfo, languageInfo ) : void

Sets the default language. This language will be loaded in Awake() if it exists By default this is set to = "en"

SetDefaultLanguage ( string languageName ) : void

Sets the default language. This language will be loaded in Awake() if it exists By default this is set to = "en"

addLanguageChangedListener ( ChangeLanguageEventHandler listener ) : void

Adds the language changed listener to ChangeLanguageEventHandler.

removeLanguageChangedListener ( ChangeLanguageEventHandler listener ) : void

Removes the language changed listener from ChangeLanguageEventHandler.

Private Methods

Method Description
GetAvailableLanguages ( ) : void

Gets all the available languages.

GetLocalizedObject ( string key ) : LocalizedObject,

Gets the localized object from the localizedObjectDataBase

LoadResources ( ) : void

Loads the language file, language is specified with the language variable

ReadData ( XmlReader reader ) : void

Reads a specific data tag from the xml document.

ReadElements ( XmlReader reader ) : void

Reads the elements from the loaded xmldocument in LoadResources

Method Details

Awake() public method

public Awake ( ) : void
return void

ChangeLanguage() public method

Changes the language and tries to load it.
public ChangeLanguage ( string language ) : void
language string /// Language. ///
return void

Clear() public method

Clear this instance and Destroys it
public Clear ( ) : void
return void

GetAudioClip() public method

Gets the audio clip for the current language, returns null if nothing is found
public GetAudioClip ( string key ) : AudioClip
key string /// Key. ///
return UnityEngine.AudioClip

GetCultureInfo() public method

Gets the culture info of the specified string languageName = strings like "en", "es", "sv"
public GetCultureInfo ( string languageName ) : CultureInfo,
languageName string
return CultureInfo,

GetLocalizedObjectDataBase() public method

Gets the localized, clean and parsed object data base.
public GetLocalizedObjectDataBase ( ) : LocalizedObject>.Dictionary
return LocalizedObject>.Dictionary

GetPrefab() public method

Gets the prefab game object for the current language, returns null if nothing is found
public GetPrefab ( string key ) : GameObject
key string /// Key. ///
return GameObject

GetSystemLanguage() public method

Gets the system language for this application using Application.systemLanguage If its SystemLanguage.Unknown, a string with the value "Unknown" will be returned
public GetSystemLanguage ( ) : string
return string

GetTextDataBase() public method

Returns the entire RAW language database from the loaded language in a Dictionary it contains type keys and everything
public GetTextDataBase ( ) : string>.Dictionary
return string>.Dictionary

GetTextValue() public method

Returns a text value in the current language for the key. Returns null if nothing is found.
public GetTextValue ( string key ) : string
key string /// The Language Key. ///
return string

GetTexture() public method

Gets the texture for the current language, returns null if nothing is found
public GetTexture ( string key ) : Texture
key string /// Key. ///
return Texture

IsLanguageSupported() public method

Checks if the language is supported by this application
public IsLanguageSupported ( CultureInfo, cultureInfo ) : bool
cultureInfo CultureInfo,
return bool

IsLanguageSupported() public method

Checks if the language is supported by this application languageName = strings like "en", "es", "sv"
public IsLanguageSupported ( string languageName ) : bool
languageName string
return bool

OnDestroy() public method

public OnDestroy ( ) : void
return void

SetDefaultLanguage() public method

Sets the default language. This language will be loaded in Awake() if it exists By default this is set to = "en"
public SetDefaultLanguage ( CultureInfo, languageInfo ) : void
languageInfo CultureInfo,
return void

SetDefaultLanguage() public method

Sets the default language. This language will be loaded in Awake() if it exists By default this is set to = "en"
public SetDefaultLanguage ( string languageName ) : void
languageName string /// Language name. ///
return void

addLanguageChangedListener() public method

Adds the language changed listener to ChangeLanguageEventHandler.
public addLanguageChangedListener ( ChangeLanguageEventHandler listener ) : void
listener ChangeLanguageEventHandler Language changed listener.
return void

removeLanguageChangedListener() public method

Removes the language changed listener from ChangeLanguageEventHandler.
public removeLanguageChangedListener ( ChangeLanguageEventHandler listener ) : void
listener ChangeLanguageEventHandler Language changed listener.
return void

Property Details

defaultLanguage public_oe property

The default language.
public string defaultLanguage
return string

language public_oe property

The language that the system will try and load if LoadResources is called.
public string language
return string