Property | Type | Description | |
---|---|---|---|
blockadeComponents | List |
||
destroyedThreshold | float | ||
forceMultiplier | float | ||
hitPoints | float | ||
maxHitpoints | float |
Property | Type | Description | |
---|---|---|---|
ActivateComponent | void | ||
DeactivateComponent | void | ||
SetActiveComponents | void |
Method | Description | |
---|---|---|
DealDamage ( GameObject target, Vector3 damage ) : void | ||
Repair ( float repairAmount ) : void | ||
Start ( ) : void |
Method | Description | |
---|---|---|
ActivateComponent ( GameObject component ) : void | ||
DeactivateComponent ( GameObject component ) : void | ||
SetActiveComponents ( ) : void |
public DealDamage ( GameObject target, Vector3 damage ) : void | ||
target | GameObject | |
damage | Vector3 | |
return | void |