C# Class BatBehavior, Demonology

Inheritance: EnemyBehavior
Mostra file Open project: Qlevine20/Demonology Class Usage Examples

Public Properties

Property Type Description
DeathSound UnityEngine.AudioClip
PlayerFoundSound UnityEngine.AudioClip
Poof GameObject
locs Vector2[]
mobFacingRight bool
respawn bool
speed float
targetRange float

Protected Properties

Property Type Description
ArrayDir int
Pos int
startScale Vector3

Public Methods

Method Description
DistanceBetween ( Vector2 pos1, Vector2 pos2 ) : float
Flip ( ) : void
MoveBetweenPoints ( Vector2 p ) : bool
OnCollisionEnter2D ( Collision2D other ) : void
OnDeath ( ) : void
OnDrawGizmos ( ) : void
OnRespawn ( ) : void
OnTriggerEnter2D ( Collider2D other ) : void
Start ( ) : void
Update ( ) : void

Private Methods

Method Description
SmartMove ( Vector3 oldPos, Vector3 moveToPos, float moveDist ) : void

Method Details

DistanceBetween() public method

public DistanceBetween ( Vector2 pos1, Vector2 pos2 ) : float
pos1 Vector2
pos2 Vector2
return float

Flip() public method

public Flip ( ) : void
return void

MoveBetweenPoints() public method

public MoveBetweenPoints ( Vector2 p ) : bool
p Vector2
return bool

OnCollisionEnter2D() public method

public OnCollisionEnter2D ( Collision2D other ) : void
other Collision2D
return void

OnDeath() public method

public OnDeath ( ) : void
return void

OnDrawGizmos() public method

public OnDrawGizmos ( ) : void
return void

OnRespawn() public method

public OnRespawn ( ) : void
return void

OnTriggerEnter2D() public method

public OnTriggerEnter2D ( Collider2D other ) : void
other UnityEngine.Collider2D
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

ArrayDir protected_oe property

protected int ArrayDir
return int

DeathSound public_oe property

public AudioClip,UnityEngine DeathSound
return UnityEngine.AudioClip

PlayerFoundSound public_oe property

public AudioClip,UnityEngine PlayerFoundSound
return UnityEngine.AudioClip

Poof public_oe property

public GameObject Poof
return GameObject

Pos protected_oe property

protected int Pos
return int

locs public_oe property

public Vector2[] locs
return Vector2[]

mobFacingRight public_oe property

public bool mobFacingRight
return bool

respawn public_oe property

public bool respawn
return bool

speed public_oe property

public float speed
return float

startScale protected_oe property

protected Vector3 startScale
return Vector3

targetRange public_oe property

public float targetRange
return float