Property | Type | Description | |
---|---|---|---|
rot | float | ||
rotation | Matrix |
Property | Type | Description | |
---|---|---|---|
world | Matrix | ||
worldTranslation | Matrix |
Method | Description | |
---|---|---|
BasicModel ( Model m ) : System | ||
Draw ( Vector3 player, bool isGun ) : void | ||
GetWorld ( ) : Matrix | ||
Update ( Vector3 position ) : void |
Method | Description | |
---|---|---|
LoadModelBS ( Model m ) : Model | ||
TransformBoundingSphere ( BoundingSphere originalBoundingSphere, Matrix transformationMatrix ) : BoundingSphere |
public Draw ( Vector3 player, bool isGun ) : void | ||
player | Vector3 | |
isGun | bool | |
return | void |