C# (CSharp) PeNet.Structures Namespace

Сlasses

Name Description
AbstractStructure Abstract class for a Windows structure.
Copyright The copyright ASCII (not 0-terminated) string of the PE file if any is given.
IMAGE_BASE_RELOCATION The IMAGE_BASE_RELOCATION structure holds information needed to relocate the image to another virtual address.
IMAGE_BASE_RELOCATION.TypeOffset Represents the type and offset in an IMAGE_BASE_RELOCATION structure.
IMAGE_BOUND_IMPORT_DESCRIPTOR Bound import descriptor.
IMAGE_DATA_DIRECTORY The IMAGE_DATA_DIRECTORY struct represents the data directory,
IMAGE_DELAY_IMPORT_DESCRIPTOR The IMAGE_DELAY_IMPORT_DESCRIPTOR describes delayed imports.
IMAGE_DOS_HEADER The IMAGE_DOS_HEADER with which every PE file starts.
IMAGE_EXPORT_DIRECTORY The export directory contains all exported function, symbols etc. which can be used by other module.
IMAGE_FILE_HEADER The File header contains information about the structure and properties of the PE file.
IMAGE_IMPORT_BY_NAME The IMAGE_IMPORT_BY_NAME structure is used to describes imports of functions or symbols by their name. The AddressOfData in the IMAGE_THUNK_DATA from the IMAGE_IMPORT_DESCRIPTOR points to it.
IMAGE_IMPORT_DESCRIPTOR The IMAGE_IMPORT_DESCRIPTORs are contained in the Import Directory and holds all the information about function and symbol imports.
IMAGE_LOAD_CONFIG_DIRECTORY The IMAGE_LOAD_CONFIG_DIRECTORY hold information important to load the PE file correctly.
IMAGE_NT_HEADERS The NT header is the main header for modern Windows applications. It contains the file header and the optional header.
IMAGE_OPTIONAL_HEADER_x64 Represents the optional header in the NT header.
IMAGE_RESOURCE_DATA_ENTRY The IMAGE_RESOURCE_DATA_ENTRY points to the data of the resources in the PE file like version info, strings etc.
IMAGE_RESOURCE_DIRECTORY The resource directory contains icons, mouse pointer, string language files etc. which are used by the application.
IMAGE_RESOURCE_DIRECTORY_ENTRY The resource directory entry represents one entry (e.g. icon) in a resource directory.
IMAGE_RESOURCE_DIR_STRING_U Represents a Unicode string used for resource names in the resource section.
IMAGE_SECTION_HEADER Represents the section header for one section.
IMAGE_THUNK_DATA The thunk data is used by for the imports in the import section.
IMAGE_TLS_CALLBACK Thread Local Storage callback.
IMAGE_TLS_DIRECTORY Thread Local Storage Directory.
StructureFacade
UNWIND_CODE The UNWIND_CODE is a struct in the UNWIND_INFO used to describe exception handling in x64 applications and to walk the stack.
UNWIND_INFO The UNWIND_INFO is used for x64 exception handling and to unwind the stack. It is pointed to by the RUNTIME_FUNCTION struct.
WIN_CERTIFICATE The WIN_CERTIFICATE the information in the security directory of the PE file. It contains information about any certificates used to sign the binary.