C# (CSharp) Nez.Sprites Namespace

Сlasses

Name Description
ScrollingSprite
Sprite the most basic and common Renderable. Renders a Subtexture/Texture.
SpriteAnimation houses the information that a SpriteT requires for animation
SpriteMime this component will draw the same frame of of spriteToMime every frame. The only difference in rendering is that SpriteMime uses its own localPosition and color. This allows you to use it for the purpose of shadows (by offsetting via localPosition) or silhouettes (with a Material that has a stencil read).
SpriteTrail renders and fades a copy of the Sprite on the same Entity. minDistanceBetweenInstances determines how often a trail sprite is added.
SpriteTrail.SpriteTrailInstance