Name |
Description |
Archive |
A collection of files. |
Archive.ArchiveFileManager |
|
ArchiveFormat |
The AssetFormat for handling an Archive. |
ArchiveRecord |
A record in an Archive. |
Effect |
An effect file for Dark Souls (extension ".ffx"). |
EffectFormat |
Asset format for the Effect. |
EffectInstruction |
Consists of an opcode and a set of operands. |
EffectToken |
A four-byte value in an Effect. |
Engine |
The engine for Dark Souls. |
Model |
A ".flver" file. |
ModelAsset |
An object contained within a Model. |
ModelBone |
A bone in a Model. |
ModelBoneUnknown |
An unknown type related to bones. |
ModelBrowser |
An asset browser for a Model. |
ModelDetailLevel |
A detail level of a ModelMesh. |
ModelDrawContext |
Context for drawing a Model. |
ModelFormat |
The asset format for processing Models. |
ModelMaterialParameter |
A parameter to a ModelMaterial. So far this seems to be restricted to textures. Asset.Name holds the name of the parameter. |
ModelMesh |
A mesh in a Model. This is composed of a set of ModelDetailLevels as detail levels. |
ModelProgram |
A builtin Program that offers basic rendering capabilities like lighting and texture support. |
ModelVertexAttribute |
A channel in a ModelVertexDeclaration. |
ModelVertexDeclaration |
Describes the layout of a vertex. |
ParameterDefinition |
A definition of a ParameterTable. |
ParameterDefinitionFormat |
AssetFormat for a ParameterDefinition. |
ParameterDefinitionRow |
A column for a ParameterTable. |
Plugin |
The plugin for Dark Souls. |
State |
State for a Dark Souls installation. |
StringArchive |
A collection of strings indexed by ids. |
StringArchiveFormat |
The AssetFormat for managing a StringArchive. |
StringGroup |
A collection of strings with consecutive ids. |
TableRows.Accessory |
|
TableRows.AiStandardInfo |
A possibly unused row for providing default AI information. |
TableRows.Attack |
Describes an attack. |
TableRows.Behavior |
|
TableRows.Bullet |
|
TableRows.CalculationCorrection |
|
TableRows.CharacterInitialiser |
|
TableRows.DepthOfField |
|
TableRows.EnemyStandardInfo |
|
TableRows.EnvironmentLight |
|
TableRows.FaceGeneration |
|
TableRows.GameArea |
|
TableRows.Good |
|
TableRows.HitMaterial |
|
TableRows.ItemLot |
Item lots to determine rewards for chests, killing NPCs and monsters, etc. |
TableRows.KnockBack |
|
TableRows.LensFlare |
|
TableRows.LensFlareEx |
Named "LENS_FLARE_EX_BANK" in Dark Souls; defined in the file "ensFlareExBank.paramdef" (id 02h). |
TableRows.LevelOfDetail |
|
TableRows.Light |
|
TableRows.LightScattering |
|
TableRows.LockCamera |
|
TableRows.Magic |
|
TableRows.MaterialSet |
|
TableRows.MenuColor |
|
TableRows.Move |
|
TableRows.Npc |
|
TableRows.NpcThink |
|
TableRows.ObjectAction |
|
TableRows.ObjectInfo |
|
TableRows.PointLight |
|
TableRows.Protector |
|
TableRows.ProtectorReinforcement |
Armor upgrade. |
TableRows.QwcChange |
|
TableRows.QwcJudge |
|
TableRows.Ragdoll |
|
TableRows.Shadow |
|
TableRows.ShopLineup |
|
TableRows.Skeleton |
|
TableRows.SpecialEffect |
|
TableRows.SpecialEffectVfx |
|
TableRows.Talk |
|
TableRows.Throw |
|
TableRows.ToneCorrection |
|
TableRows.ToneMapping |
|
TableRows.Weapon |
|
TableRows.WeaponReinforcement |
|
TextureArchive |
A collection of textures. |
TextureArchiveFormat |
|
TextureArchiveRecord |
A record in a TextureArchive. |
TextureFormat |
|