Méthode | Description | |
---|---|---|
AutoName ( int mapId, bool oryxPresent ) : |
||
EnemyKilled ( wServer.realm.entities.Enemy enemy, Player killer ) : void | ||
EnterWorld ( System.Entity entity ) : int | ||
GameWorld ( int mapId, string name, bool oryxPresent ) : System | ||
Tick ( RealmTime time ) : void |
public static AutoName ( int mapId, bool oryxPresent ) : |
||
mapId | int | |
oryxPresent | bool | |
Résultat |
public EnemyKilled ( wServer.realm.entities.Enemy enemy, Player killer ) : void | ||
enemy | wServer.realm.entities.Enemy | |
killer | Player | |
Résultat | void |
public EnterWorld ( System.Entity entity ) : int | ||
entity | System.Entity | |
Résultat | int |
public GameWorld ( int mapId, string name, bool oryxPresent ) : System | ||
mapId | int | |
name | string | |
oryxPresent | bool | |
Résultat | System |