Méthode |
Description |
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findActorNear ( Actor p, int id ) : Actor |
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findCharacterNear ( Actor p, int id ) : Character |
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getClientByNameSlow ( string name ) : GameClient |
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handleActionChange ( GameClient client, ISL.Server.Network.MessageIn message ) : void |
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handleAttack ( GameClient client, ISL.Server.Network.MessageIn message ) : void |
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handleDirectionChange ( GameClient client, ISL.Server.Network.MessageIn message ) : void |
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handleDisconnect ( GameClient client, ISL.Server.Network.MessageIn message ) : void |
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handleDrop ( GameClient client, ISL.Server.Network.MessageIn message ) : void |
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handleEquip ( GameClient client, ISL.Server.Network.MessageIn message ) : void |
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handleLowerAttribute ( GameClient client, ISL.Server.Network.MessageIn message ) : void |
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handleMoveItem ( GameClient client, ISL.Server.Network.MessageIn message ) : void |
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handleNpc ( GameClient client, ISL.Server.Network.MessageIn message ) : void |
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handleNpcBuySell ( GameClient client, ISL.Server.Network.MessageIn message ) : void |
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handleNpcPostSend ( GameClient client, ISL.Server.Network.MessageIn message ) : void |
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handlePartyInvite ( GameClient client, ISL.Server.Network.MessageIn message ) : void |
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handlePickup ( GameClient client, ISL.Server.Network.MessageIn message ) : void |
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handleRaiseAttribute ( GameClient client, ISL.Server.Network.MessageIn message ) : void |
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handleSay ( GameClient client, ISL.Server.Network.MessageIn message ) : void |
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handleTrade ( GameClient client, ISL.Server.Network.MessageIn message ) : void |
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handleTradeRequest ( GameClient client, ISL.Server.Network.MessageIn message ) : void |
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handleUnequip ( GameClient client, ISL.Server.Network.MessageIn message ) : void |
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handleUseItem ( GameClient client, ISL.Server.Network.MessageIn message ) : void |
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handleUseSpecial ( GameClient client, ISL.Server.Network.MessageIn message ) : void |
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handleWalk ( GameClient client, ISL.Server.Network.MessageIn message ) : void |
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sendNpcError ( GameClient client, int id, string errorMsg ) : void |
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