Méthode | Description | |
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Frame ( ) : void | ||
GuiFrameEvents ( ) : void | ||
Init ( ) : void |
Called in an orderly fashion at system startup, so commands, cvars, files, etc are all available.
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ProcessEvent ( |
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SetUserInterface ( |
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StartMenu ( bool playIntro = false ) : void |
Activates the main menu.
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StartNewGame ( string mapName, bool devMap ) : void | ||
UpdateScreen ( bool outOfSequence = true ) : void | ||
idSession ( ) : System |
Méthode | Description | |
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ClearWipe ( ) : void | ||
Cmd_Map ( object sender, |
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DispatchCommand ( |
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DispatchCommand ( |
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Draw ( ) : void | ||
DrawWipeModel ( ) : void |
Draw the fade material over everything that has been drawn.
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ExecuteMapChange ( bool noFadeWipe = false ) : void |
Performs the initialization of a game based on mapSpawnData, used for both single player and multiplayer, but not for renderDemos, which don't create a game at all.
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LoadLoadingInterface ( string mapName ) : void | ||
MoveToNewMap ( string mapName ) : void |
Leaves the existing userinfo and serverinfo. |
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ProcessMenuEvent ( |
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RunGameTic ( ) : void | ||
SetMainMenuVariables ( ) : void | ||
ShowLoadingInterface ( ) : void |
public ProcessEvent ( |
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ev | ||
Résultat | bool |
public SetUserInterface ( |
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ui | ||
handle | object | |
Résultat | void |
public StartMenu ( bool playIntro = false ) : void | ||
playIntro | bool | |
Résultat | void |
public StartNewGame ( string mapName, bool devMap ) : void | ||
mapName | string | |
devMap | bool | |
Résultat | void |
public UpdateScreen ( bool outOfSequence = true ) : void | ||
outOfSequence | bool | |
Résultat | void |