Свойство | Type | Description | |
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DebugOutput | bool | ||
IsTouchable | bool | ||
TouchMode | TouchMode |
Méthode | Description | |
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Draw ( |
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EntersPlayfield ( RectSide side ) : bool |
Checks if the object has just entered the playfield. The object must enter it naturally using it's momentum.
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EntersRect ( RectSide side, |
Checks whether the object enters a rectangle.
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EntersScreen ( RectSide side ) : bool |
Checks if the object has just entered the screen. The object must enter it naturally using it's momentum.
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IsClicked ( ) : bool |
Check if the user has released the tap on the object. Fires once per release.
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IsInsideRect ( |
Checks whether this object is inside a rectangle.
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IsOffPlayfield ( ) : bool |
Checks whether the object is fully outside the playfield of current level.
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IsOffScreen ( ) : bool |
Checks whether the object is fully invisible.
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IsOnPlayfield ( ) : bool |
Checks whether the object is fully inside the playfield of current level.
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IsOnScreen ( ) : bool |
Checks whether the object is fully inside the screen.
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IsOutsideRect ( |
Checks whether this object is inside a rectangle.
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IsOverlappedWith ( |
Check whether an object collides with another object. Collision is rectangle based and non-rotatable.
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IsPressed ( ) : bool |
Check if the user has pressed the object with their finger. Fires continuosly until the finger is released.
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IsTapped ( ) : bool |
Check if the object has been tapped. Fires once per tap & hold.
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LeavesPlayfield ( RectSide side ) : bool |
Checks if the object has just left the playfield. The object must leave it naturally using it's momentum.
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LeavesRect ( RectSide side, |
Checks whether the object leaves a rectangle.
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LeavesScreen ( RectSide side ) : bool |
Checks if the object has just left the screen. The object must leave it naturally using it's momentum.
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Update ( ) : void |
Méthode | Description | |
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InteractableObject ( ) : System.Diagnostics |
Méthode | Description | |
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drawBoundingBox ( ) : void |
Draws the bounding box on screen.
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drawHotSpot ( ) : void |
Draws the cross where the hot spot of the object is located.
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entersRectFromBottom ( |
Checks if the object enters a specific rectangle from the bottom.
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entersRectFromLeft ( |
Checks if the object enters a specific rectangle from the left.
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entersRectFromRight ( |
Checks if the object enters a specific rectangle from the right.
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entersRectFromTop ( |
Checks if the object enters a specific rectangle from the top.
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findTouch ( |
Find a touch location that matches the current object.
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leavesRectFromBottom ( |
Checks if the object leaves a specific rectangle to the bottom.
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leavesRectFromLeft ( |
Checks if the object leaves a specific rectangle to the left.
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leavesRectFromRight ( |
Checks if the object leaves a specific rectangle to the right.
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leavesRectFromTop ( |
Checks if the object leaves a specific rectangle to the top.
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public Draw ( |
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batch | ||
Résultat | void |
public EntersPlayfield ( RectSide side ) : bool | ||
side | RectSide | Side of the screen. |
Résultat | bool |
public EntersRect ( RectSide side, |
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side | RectSide | Rectangle side. |
rect | Rectangle. | |
absolute | bool | Flag indicating whether rectangle coordinates are screen-bound or playfield-bound. |
Résultat | bool |
public EntersScreen ( RectSide side ) : bool | ||
side | RectSide | Side of the screen. |
Résultat | bool |
protected InteractableObject ( ) : System.Diagnostics | ||
Résultat | System.Diagnostics |
public IsInsideRect ( |
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rect | Rectangle to test. | |
absolute | bool | Absolute or relative coordinates. |
Résultat | bool |
public IsOutsideRect ( |
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rect | Rectangle to test. | |
absolute | bool | Absolute or relative coordinates. |
Résultat | bool |
public IsOverlappedWith ( |
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obj | Object to test collision to. | |
Résultat | bool |
public LeavesPlayfield ( RectSide side ) : bool | ||
side | RectSide | Side of the playfield. |
Résultat | bool |
public LeavesRect ( RectSide side, |
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side | RectSide | Rectangle side. |
rect | Rectangle. | |
absolute | bool | Flag indicating whether rectangle coordinates are screen-bound or playfield-bound. |
Résultat | bool |
public LeavesScreen ( RectSide side ) : bool | ||
side | RectSide | Side of the screen. |
Résultat | bool |