Méthode | Description | |
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BackBoth ( float min, float max, float tweenState ) : float |
Smoothly interpolate a value, retracking back a bit on both start and end.
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BackIn ( float min, float max, float tweenState ) : float |
Smoothly interpolate a value, retracking back a bit on start.
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BackOut ( float min, float max, float tweenState ) : float |
Smoothly interpolate a value, overshooting and retracking back a bit on end.
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Bounce ( float min, float max, float tweenState ) : float |
Smoothly interpolate the value, bouncing a few times at the end.
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EaseBothHard ( float min, float max, float tweenState ) : float |
Smoothly interpolate a value with quartic easing on both points.
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EaseBothMedium ( float min, float max, float tweenState ) : float |
Smoothly interpolate a value with cubic easing on both points.
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EaseBothSoft ( float min, float max, float tweenState ) : float |
Smoothly interpolate a value with quadratic easing on both points.
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EaseInHard ( float min, float max, float tweenState ) : float |
Smoothly interpolate a value with quartic easing in.
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EaseInMedium ( float min, float max, float tweenState ) : float |
Smoothly interpolate a value with cubic easing in.
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EaseInSoft ( float min, float max, float tweenState ) : float |
Smoothly interpolate a value with square easing in.
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EaseOutHard ( float min, float max, float tweenState ) : float |
Smoothly interpolate a value with quartic easing out.
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EaseOutMedium ( float min, float max, float tweenState ) : float |
Smoothly interpolate a value with cubic easing out.
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EaseOutSoft ( float min, float max, float tweenState ) : float |
Smoothly interpolate a value with quadratic easing out.
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Elastic ( float min, float max, float tweenState ) : float |
Smoothly interpolate the object, having a few ripples at the end.
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GetMethod ( InterpolationMode mode ) : InterpolationMethod |
Get appropriate method for an interpolation mode.
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Linear ( float min, float max, float tweenState ) : float |
Linearly interpolate a value between two points:
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SinePulse ( float state, float amount, float tweenState ) : float |
Pulse around a value using sine waveform.
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SinePulseBack ( float state, float amount, float tweenState ) : float |
Pulse around a value using inverse sine waveform.
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public static BackBoth ( float min, float max, float tweenState ) : float | ||
min | float | Range start. |
max | float | Range end. |
tweenState | float | Tweening state between 0 (not applied) and 1 (completed). |
Résultat | float |
public static BackIn ( float min, float max, float tweenState ) : float | ||
min | float | Range start. |
max | float | Range end. |
tweenState | float | Tweening state between 0 (not applied) and 1 (completed). |
Résultat | float |
public static BackOut ( float min, float max, float tweenState ) : float | ||
min | float | Range start. |
max | float | Range end. |
tweenState | float | Tweening state between 0 (not applied) and 1 (completed). |
Résultat | float |
public static Bounce ( float min, float max, float tweenState ) : float | ||
min | float | Range start. |
max | float | Range end. |
tweenState | float | Tweening state between 0 (not applied) and 1 (completed). |
Résultat | float |
public static EaseBothHard ( float min, float max, float tweenState ) : float | ||
min | float | Range start. |
max | float | Range end. |
tweenState | float | Tweening state between 0 (not applied) and 1 (completed). |
Résultat | float |
public static EaseBothMedium ( float min, float max, float tweenState ) : float | ||
min | float | Range start. |
max | float | Range end. |
tweenState | float | Tweening state between 0 (not applied) and 1 (completed). |
Résultat | float |
public static EaseBothSoft ( float min, float max, float tweenState ) : float | ||
min | float | Range start. |
max | float | Range end. |
tweenState | float | Tweening state between 0 (not applied) and 1 (completed). |
Résultat | float |
public static EaseInHard ( float min, float max, float tweenState ) : float | ||
min | float | Range start. |
max | float | Range end. |
tweenState | float | Tweening state between 0 (not applied) and 1 (completed). |
Résultat | float |
public static EaseInMedium ( float min, float max, float tweenState ) : float | ||
min | float | Range start. |
max | float | Range end. |
tweenState | float | Tweening state between 0 (not applied) and 1 (completed). |
Résultat | float |
public static EaseInSoft ( float min, float max, float tweenState ) : float | ||
min | float | Range start. |
max | float | Range end. |
tweenState | float | Tweening state between 0 (not applied) and 1 (completed). |
Résultat | float |
public static EaseOutHard ( float min, float max, float tweenState ) : float | ||
min | float | Range start. |
max | float | Range end. |
tweenState | float | Tweening state between 0 (not applied) and 1 (completed). |
Résultat | float |
public static EaseOutMedium ( float min, float max, float tweenState ) : float | ||
min | float | Range start. |
max | float | Range end. |
tweenState | float | Tweening state between 0 (not applied) and 1 (completed). |
Résultat | float |
public static EaseOutSoft ( float min, float max, float tweenState ) : float | ||
min | float | Range start. |
max | float | Range end. |
tweenState | float | Tweening state between 0 (not applied) and 1 (completed). |
Résultat | float |
public static Elastic ( float min, float max, float tweenState ) : float | ||
min | float | Range start. |
max | float | Range end. |
tweenState | float | Tweening state between 0 (not applied) and 1 (completed). |
Résultat | float |
public static GetMethod ( InterpolationMode mode ) : InterpolationMethod | ||
mode | InterpolationMode | Interpolation mode |
Résultat | InterpolationMethod |
public static Linear ( float min, float max, float tweenState ) : float | ||
min | float | Range start. |
max | float | Range end. |
tweenState | float | Tweening state between 0 (not applied) and 1 (completed). |
Résultat | float |
public static SinePulse ( float state, float amount, float tweenState ) : float | ||
state | float | Value to sine-pulse around. |
amount | float | Sine-pulse power. |
tweenState | float | Tweening state between 0 (not applied) and 1 (completed). |
Résultat | float |
public static SinePulseBack ( float state, float amount, float tweenState ) : float | ||
state | float | Value to sine-pulse around. |
amount | float | Sine-pulse power. |
tweenState | float | Tweening state between 0 (not applied) and 1 (completed). |
Résultat | float |