Méthode |
Description |
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CalculateConcaveRadius ( int num_points, int skip ) : double |
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CalculateVertices ( int sides, int radius, int startingAngle, Point center ) : Point[] |
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DegreesToXY ( float degrees, float radius, Point origin ) : Point |
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DrawBitmap ( int Width, int Height ) : void |
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DrawOneBlock ( Player player, Map map, Block drawBlock, Vector3I coord, BlockChangeContext context, int &blocks, int &blocksDenied, fCraft undoState ) : void |
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DrawPhiRectanglesOnGraphics ( List points, double x, double y, double wid, double hgt, RectOrientations orientation ) : void |
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FindIntersection ( PointF p1, PointF p2, PointF p3, PointF p4, bool &lines_intersect, bool &segments_intersect, PointF &intersection, PointF &close_p1, PointF &close_p2 ) : void |
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MakeStarPoints ( double start_theta, int num_points, int Radius ) : System.Drawing.PointF[] |
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