Méthode | Description | |
---|---|---|
Projectile_Player ( Vector2 startingPos, int playerID, int damage, Color myColor, bool boosted ) : System | ||
Update ( |
public Projectile_Player ( Vector2 startingPos, int playerID, int damage, Color myColor, bool boosted ) : System | ||
startingPos | Vector2 | |
playerID | int | |
damage | int | |
myColor | Color | |
boosted | bool | |
Résultat | System |
public Update ( |
||
gameTime | ||
Résultat | void |